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An open world Sci-fi RPG with adult themes. · By
Doublecheck the capitalization on your asset filenames, including the extensions. HTML may be universal but case matters on linux. I've had to rename a few PNG to png to get them to load. I've seen the title change to Slavemasters of Haalu a few times while events are loading. Old title? The yard screen sometimes glitches the bottom divider line over the perimeter check button, making it impossible to click.
As of 0.7.6b you've fixed many of the battler pics but the sounds folder is still borked. Renaming Sounds and all folders beneath it to lowercase sorted all problems but one. sounds/outside/audio2.mp3 throws an error that it cant be found, because its actually under the "audio not used" folder beneath that.
Also as of 0.7.6b, chromium is throwing an error: 23[Intervention] Blocked attempt to create a WebMediaPlayer as there are too many WebMediaPlayers already in existence. See crbug.com/1144736#c27
Since it also threw the case sensitive error for basically everything in the sounds folder, on the initial screen, my guess is you are trying to load every sound clip at once instead of loading them as needed?
Of course. I forgot about the sounds folder. Fixed.
Fixed the audio2 error as well. It was just the catching procedure that didn't find it so that error should never have affected the actual gameplay.
I cache all sounds at the initiation of MoR. I've not gotten this error myself, however. Are you experiencing any silence or glitchy audio issues that you think might be related to this?
I havent noticed any, but then, I havent played that far in and dont really know what the game is supposed to sound like normally. I dont know twine that well yet so this is just guesswork, but since most of your players are probably playing with local file as opposed to loading from a web server, precaching doesnt seem to offer any advantage over say setting up one player for bgm, one for event sound, and changing them to new sound files as needed? That seems like it would be a bit gentler on the number of files and objects loaded at once, so conserve ram and speed things up overall. And would nicely sidestep this bug.
Seems like I can't take slaves as followers? Is this a bug? 0.76b version.
Yes, I do own 2 slaves and both of their relationship with me are great, I cannot think of a reason there's nothing here, because previous versions had interactive UI where I could take slaves as followers in this exact menu.
That's removed in the 076b version. Use their inventory to dress them and make them your followers by clicking on the small, red icon next to their interaction button. You can add both slaves to your party this way - much faster.
It's a bit confusing - I'm redoing the merc system right now (didn't have time to add that to the 076 version) so they're left in the old system and the girls are in another.
The 0.7.7 update in a week or two will completely redo how you hire mercenaries. You can now search for them in taverns, warrior halls or on the map, and more freely choose how to build your crew.
So I accidentally stubbled upon a bug that could give you infinite money in the latest version (0.7.9.4).
After becoming an instructor, click on the "Tutor" option. After you've finishing tutoring click on the "Manage Slave" Option. Under the "Student" Colum, select one of the 4 options available. What should appear is the summary screen for your "Tutor". If you click on "Manage Slave" you will earn money as well as standing in the academy. You can click on the "Manage Slave" button again and again, I'll continue to generate Money and Standing (Academy) infinitely. In addition, the time will not increase as well.
Version .8
In the Temple of Doom quest, you return the book and select "that must be worth a lot of money!" Professor Wolfe offers "80 dollars" and you receive 800
Female mercenaries use male gender pronouns, eg. "Aiko uses HIS shotgun" (maybe I am misgendering them? :)
In the 'Taking down the Hulk' quest, I can apparently repeat the quest initiation indefinitely, getting a new poison vial each time. Re-poisoning the well has no additional effect on space marine hitpoints, though.
Mercenaries' affection goes past 100 (eg. 170/100) edit: actually a lot of interesting numerical clipping in many places. Assault rifle shots fired w/1 or 2 bullets seem to fire 3 shots and go to a negative value. Happiness can exceed 100 (but I guess when that happens it gets kicked down?)
Great game.
not that big of a deal.
but if you forget to shower and get dirty, promise a girl something in exchange for a BJ, then if she refuses to give youthe BJ she will get additionally mad at you for not keeping the promise.
also promising to take one out to diner and then taking both slaves to the crystal hills diner place wont count and shell get mad anyways.
In 0.8.0.2, if I go to the Economy screen and click on the icon next to the Dockyard Punks, the Business Disruption notification appears. I can X out of that, and leave the Economy screen, and everything looks normal. But then if I open the Character screen, the Business Disruption notification is there, about halfway down the right side, overlapping other text. In the bottom center of the screen is a Back selection which removes the Business Disruption notification, and then everything is fine. This is repeatable, although it didn't happen every single time I went through these steps.
Not a bug exactly, but if you go to Furry's it's possible in a single night to make over 1000 and get a good amount of reputation or even grind dexterity. I will explain the grinding process which i'm sure shouldn't be available.
Start first round of drinking get that 1 rep at start, follow with socializing for 5 rep and some gambling. So far it's normal. now leave the tavern and return, go back to drinking and you can do the exact same thing without too much time lost, rinse repeat until around 12:30 at which time you cant go back. after that do second round normally for a little extra if you want.
For grinding dex it's same process but you grind the 2nd round of drinks, get the 160 mph part and socialize, go out and socialize again...
Pretty sure it's not supposed to allow going over the same round again and again.
When scavenging in wild areas I've had problems with one of the ambushes. The more common ambush is fine and works normally, however there is a less common one where the 4 enemies are armed with pistol/sword/sword/nothing (wouldn't it usually say fists?) and after the battle concludes you can't progress. You'd normally have to loot or check followers or something but there's no buttons on the screen for it. The only thing you can do is restart, it's extremely annoying.
0.8.1.2 Patch notes say that a slave dismissed from the Arena will go to an 'old annex slot' if the first two 'active' slots are filled. But I can't find any slave pulled out of the arena unless they go to the current party (the first two slots) at all, anywhere. Is there a bug, or am I being a butthead and not looking in the right place?
I think I have a bug. I have acquired Caitlin recently (after downloading the latest version), and it seems I can't raise her affection beyond "Friendly" through activities (like going to the diner or stargazing) or through talking. Through talking "Amiable" does appear but as soon as I click "Stop talking" it drops to "Friendly". When I click on "Overview" in the slave menu I don't see any trait that could cause it*. She was jaded but the trait doesn't appear anymore.
I probably should say that I want to do some kind of challenge here : I want to try to raise her affection to the max without sex. I suppose sex would be a way to raise her affection but I don't want to do that.
* The traits that appear are : Pure, Sweet Tooth, Vanilla and Normal
The Gardener job does not appear to be functioning correctly. It says that a gardening skill of 26-50 raises income from the garden +25%, 51-74 by 50% and 75-129 by 100%. I have Juno assigned there, the skill raises (15% chance/day) are kicking in but my income has been frozen at +14 for a long time. I wasn't tracking it at the 26-50 level but it didn't increase at the 51 or 75 threshold, she is currently at 78. Is +14 the cap or is there some other factor I'm missing?
Gardening is trained randomly daily from being a gardener. Think Mai Lynn has the highest skill outside of captures with it buffed. Dakota starts at I think, 25 gardening skill. What a waste, I sent her to devious tools instead, it's much darker that way. Sadly I cannot interact with her at work. although I take constellation in knowing she's learning something. The only thing more amusing is Eliana as the household floorwalker.
These NPCs and their stories. How much fun creating your own.
Same problem here, 295 days later. Is this is a gardening problem or a Juno problem?
(Specifically, she has gardening 75. Maxed out garden with tools went from 11 to 14 production when she reached skill 26, but hasn't changed since. I did a really tedious save slum to see if she was just broken at the 51-74 range & it seems it's just broken. Same question remain though, is it Juno or Gardening skill that doesn't work well?)
Also for girls with jobs they can only do training at 8 am, even after their shift is over they aren't able to be included in training. You have to go in and manually remove them from their job, do the training, then assign them to the job all over again. I can't say if it's all girls and all jobs but I tried Michelle and Eliana, Eliana was assigned to perform at the Dragon where her shift says it ends at 4:30 but no matter what time it was after 8am she could not be included in training. (I was trying to do stamina but checked ranged combat also to verify it wasn't specific to stamina) Michelle was assigned at Nika's where her shift ends at 4pm.
Clock in the crafting menu isn't tracking properly, when you start a new project or go into an existing project the first time you click continue the display clock doesn't tick up half an hour (the ticks still happen, they're just not shown), and after that it remains half an hour behind while you're working on the project.
Ran into some dubious situations in 0.8.1.6
There seems to be an oversight with textiles. There’s simply nowhere to buy cloth to try and practice artisanship (and levelling up crafting is frustratingly grindy as it is). The only way to do it is to keep scrapping merch for a chance at cloth scraps to then put them together as textile.
During the quest The Prowler From the Depths, you can confront the professor about the Medallion you pick up from the abominaton at the abandoned house. You then get into a Manipulation check which I got curious and save-scummed for. No dice, couldn’t pass it despite having really high Manip. So I opened up the html and eeeeyyy, that test is a fake! It’s not rolling dice, it’s just telling me I failed by a small random amount! I got a bit miffed, not gonna lie =P
Still a handful of .PNG and .JPG lingering in the assets.
Dakota’s quest mentions that the next step is going to her Birthday but that seemingly never happens? No prompts, no options, no updates… Wanted to edit my save to try and fiddle with flags but it’s unfortunately not serialised and I’m not in the mood to find and reverse engineer that in the middle of that 14 megs html =P UPDATE - Well, I DID dive into the html, fiddled with my save and figured it out. If you miss Dakota’s party, the quest just stalls forever. This could be intended but it’s frustrating and confusing. One easy way to remedy this even without having a backup route would be to have a start of day announcement to remind the player to go to the party. Also, as a suggestion, consider dropping the encoding and just storing the save file as plain text when exporting/importing to aid in situations such as these
I seemed to run into a sound effect issue. I’ve lowered my volume to 50% and I think some conditions are causing the reduction to get applied to some sounds multiple times. I’ve noticed this as some gun sounds (Rifles the most definite offenders) eventually vanish after a while during long play sessions. I thought the sounds were just not playing but at one point I noticed them playing veeeery faintly.
Not sure if this is a bug or not, but for some reason i'm locked into only 6/6 insane difficulty bounties. Even weirder, no matter the description, its always the same exact set up. (which works for me because the loot ends up being the same too and its one of the higher ended ones)
I've been playing a long time (509) in game days. not sure if that helps
Hey, great game! I like the hole concept of it so looking forward to next updates.
I found a slave after a fight in Stokke Hills (i think it was the guy in the park) and after adding her from "Inspect captured slaves" tab there are no pics/art for her.
Her name is Padme.
If i try to open the pic in another tab it point to the path below:
Masters%20of%20Raana/Pics/AvRan/Av174/edu_goodsmall.png
Probably something with the option still being WIP.
Looking forward to it tho.
It makes sense to me in this type of game to be able to collect slaves after fights/random events if someone is playing a "slave trader" kinda style.
Golden Papers. Quest bugged. I extorted, and it didn't complete. I thought I sold the journal prior to extortion, but perhaps I didn't? It hasn't completed. I cancel extortion dunno what occurs apart from no further options, no point in cancelling the extortion to get rid of the quest in my journal, telling me to sell the quest journal.
Where are virgin slaves? Lovisa, yes, and where? Dockgrave XI
Zoom in option is bugged this latest version unlike the previous version.
The only issue I have noticed with 0.8.2.1 is that sledgehammer icons are broken (missing or mis-linked?). The other new graphics are visible and the expanded soundscape is nice. There was also an NPC armed with a sledgehammer whose sprite had swords instead, but I think that is part of a different issue.
Bug in Jaded and Frigid
The Wiki says:
This NPC Happiness at a much slower pace and events that would make a normal person happy might not affect a Jaded one at all. He or she isn't as receptive to negative Happiness effects either, however.
At some point when I couldn't lower jaded under 49 I gave and looked at the code:
<<if $traitjaded gte 50 or $traitfrigid gte 50>>
<<if $happiness gte 80 or $masterlove gte 80>>
<<set $traitjaded-=1>>
<<set $traitfrigid-=1>>
<</if>>
<</if>>
<<if $avIn_traitjaded gte 50 or $avIn_traitfrigid gte 50>>
<<if $avIn_happiness gte 80 or $avIn_masterlove gte 80>>
<<set $avIn_traitjaded-=1>>
<<set $avIn_traitfrigid-=1>>
<</if>>
<</if>>
<<if $avAp_traitjaded gte 50 or $avAp_traitfrigid gte 50>>
<<if $avAp_happiness gte 80 or $avAp_masterlove gte 80>>
<<set $avAp_traitjaded-=1>>
<<set $avAp_traitfrigid-=1>>
<</if>>
<</if>>
<<if $avAp2_traitjaded gte 50 or $avAp2_traitfrigid gte 50>>
<<if $avAp2_happiness gte 80 or $avAp2_masterlove gte 80>>
<<set $avAp2_traitjaded-=1>>
<<set $avAp2_traitfrigid-=1>>
<</if>>
<</if>>
<<if $avAp3_traitjaded gte 50 or $avAp3_traitfrigid gte 50>>
<<if $avAp3_happiness gte 80 or $avAp3_masterlove gte 80>>
<<set $avAp3_traitjaded-=1>>
<<set $avAp3_traitfrigid-=1>>
<</if>>
<</if>>
<<if $avAp4_traitjaded gte 50 or $avAp4_traitfrigid gte 50>>
<<if $avAp4_happiness gte 80 or $avAp4_masterlove gte 80>>
<<set $avAp4_traitjaded-=1>>
<<set $avAp4_traitfrigid-=1>>
<</if>>
<</if>>
<<if $avAp5_traitjaded gte 50 or $avAp5_traitfrigid gte 50>>
<<if $avAp5_happiness gte 80 or $avAp5_masterlove gte 80>>
<<set $avAp5_traitjaded-=1>>
<<set $avAp5_traitfrigid-=1>>
<</if>>
<</if>>
There is no other section where jaded AND frigid can be lowered. This says it is not possible to go under 49 either a bug in the code or documentation.
I recommend notation in the wiki that it is not possible to have more than two children. I tried for a long time and then gave up and looked at the code only to realize the code is not designed to have more than 2 children in so many places thought. It would have been nice to know that before putting in so much effort to have a third child.
I'm not "sure" this is a bug but it seems likely.. I completed Price of Power, Derwin says check in few days but it's been a year & nothing new. Aria as Soulmate, her Hopes & Dreams she tells me all about them but "You can only unlock Legacy Features with Aria once her main quest line is completed!", but Slavemasters of Raana quest is long done, so there's no direction from anywhere on where to go for the main storyline.
I did wait quite awhile before I pursued the Kymanto stuff, but just generally even a guide as to what's supposed to happen would help me out alot, wiki isn't doing much other than saying stuff happens by talking to Mr. Derwin...
hello dev, i'm testing the new update 8.3p. The first thing i do is 5 clicks in the button of "patching required", after that, i notice that i lost all my progress in my house, i had all maxed up, for example, my bathroom was luxury. second thing, there is no longer the icon for prostitution, like the activity that my slaves are doing, like working or their religion for example, the first screenshot show it. third thing, i go for my servants, i had alredy read in the change log that i must go for them, it would be nice if i did not havee to pay again for them :c, some things appear a bit odd; the jobs that i used to give to my servants, be a accountman o a whore, are no longer or i can't see them, they now have religions too, even my daughter and son, but, why is their religion diferent to mine?? does this make sense?... and now i can even have sex whit my daughter... disgusting.
Hello, I started playing in version 0.8.23c and then I continued playing in version 0.8.3c from a home save as recommended.
After the patches were made I realized that you can't work at Nikka's store.
I'm now on version 0.8.3e and I wonder if that bug will be fixed in future update.
By the way,How often do you check the questions/suggestions topic?, to know
thanks!
The Nika's bug was a patcher glitch but setting worknika to 0 in the console/saveeditor will fix it! It's also remedied in 083e.
I check most posts on itch but have, unfortunately, very little time to reply to everyone. My work situation will change in a month or so but I put 99% of my community related time into our Discord server at the moment. I will respond to and/or read 100% of everything posted there. :)
I found a very simple bug to duplicate slaves. It is not that obvious, so most players probably didn´t encounter it.
1. Move a slave to the 8th slot of an NPC Menu page
2. Open her "Move" Menu
3. Interact with her
4. Close the interaction menu by returning to the npc menu
5. Now the slave in the 7th slot of the menu should be selected
6. Move this slave to another slot
7. Now the moved slave became an exact replica of the first one with all stats, traits and everything. If you modify the original slave (for example changing its traits, willpower or job) the ones of the new slave will change as well.
It should then look like this:
If I explained it well enough, it is really easy to perform. Works in the newest public release version.
If you have any more questions regarding this bug, just ask.
Discipline gain through sources, at least other than “Explain:Chores” seems to be bugged in 0.8.3h
Could be I’m just immensely unlucky, but I’ve got a couple of important slaves I’m improving as mistresses and they’ve been locked onto 38 and 60 discipline for ages now despite, fully upgraded horse riding, high affection and happiness…
Also a minor bug is that the “inventory” button on the followers menu is not working, so the player needs to go through the full-blown NPC screen
Also having a problem with Quartermistress job, I have Kelly McTierney assigned there with an 81 science but my armor is not regenerating soak. If memory serves "anvil" was the predecessor of the smithery module which I do have installed. Is there some other anvil I need to acquire or is this not working properly? Armor is the combat armor upgraded with the second set of plates, I don't recall the name off the top of my head.
Also will not allow me to repair the armor at the armor store, it gives me the message "You have no armors in need of repairs right now." It's the combat armor from the armor store upgraded with Tokyo plates so the max soak should be 30, current value is 26/21 which may be the problem?
It allowed me to repurchase the Tokyo plates which brought the armor up to 30/21 but I'm assuming the fact that the current value is greater than the max value is the problem, when purchasing the plates it's only adding to current value.
After fighting the urban titans at Crow's end, I can't exit my page and click "check followers," MC was incapacitated. Only Felix (I think, or any of Ayden Einar Samuel who I assigned as follower) was left fighting, so there's this extra text saying stuff about MC being physically injured and permanent penalty that typically blocks up the button, please check.
I tried to post a picture of how it is, but I can't upload it. Maybe consider adding a debug menu to combat scenes? I went on an inspection in Google, and the text blocked the button. Anyway, I managed to exit after I deleted that MC injury text element in the code in Google, but I didn't want to cliche anything, so just in case I loaded it to pre-combatting.
I still have a screenshot showing the issue within the google inspect page, ill try work out a way to upload.
I get an error when I try to install the new upgrade:
error:<<<set>>>:bad evaluation:Can not read properties of undivend:(reading 'livingroom') and Error:<<<for>>>:unsurported range expresion type: undivined <<<for _chpro range $npc>> <<if chpro_dayblock is 7>> <<set$maxpro-=1>><</if>><</for>>
When I click up the updater buttons, it goes from 7 iterations left staight to 1 and then stays add 1 no matter how manny times I click.
I was hunting just outside the city and camped. When I broke camp I went to a screen that says "Somewhere in Raana" but there is nothing in the top 2 or bottom left windows. no map or navigation to click on. I can open the character sheet but nothing else is clickable. can't open save menu or anything else. I have refreshed, closed the window and re-opened. no joy. Completely stuck.
Found 2 The first is easy to replicate (Just finish the day between 12:01AM and 7:59AM) the second I actually don't know what causes it
1. If you Conclude day after 12:00AM The Log and Scavenger report is empty.
2. Sometimes when Concluding the day after 12:00AM still before 08:00AM it doesn't jump to 7/8:00AM the same day instead you sleep for between 23 and 32 hours skipping a whole day (If I recall correctly I first encountered this when I crafted weapons then jumped to the shrine to meditate 5 times before hitting Conclude day)
Since the new house system went in, I have noticed that the first kitchen upgrade visually makes the kitchen look clean, if simple. But when interacting with servants, there is still text about cockroaches crawling around and messages about 'negative aura' due to foulness after that upgrade. It looks like a bug, but I am not sure. It happens current to .8.3.2
Cheers.
"Morning Blowjob" pictures do not display until you have had sex at least once (can be with any girl, not necessarily the one who is assigned). I was very confused when I started a new game recently and assigned someone to the morning blowjob only for it to show a blank screen. Took me a couple of hours to track down the actual trigger for the bug.
Two minor bugs:
1) - At the End of Day report, half of the time the report is present but completely blank (doesn't even mention birthdays), and there is no scavenging report to click on at all. Everything seems to update properly with income and girls gaining/losing stats and affection, it seems to just be a display issue. No idea what causes it, but it feels like it happens about half of the time.
2) - Had an issue where I had a Pantry Girl assigned, but she stopped having any effect on the daily food. Revoking the title and reassigning it seemed to resolve it and I haven't been able to reproduce the bug again, so unlike the first bug I mentioned this one seems to be a pretty rare occurrence.
Issue with the Pool Party action not applying the Affection bonus once a girl's Affection reaches Loving. Did some tests with a save file, and the Pool Party seems to stop benefitting them at a "masterlove" of around 75.
Not sure whether this is a bug or intended behaviour, but if it's the latter it might be a good idea to make a note of it somewhere in the info for the Pool Party, so people don't get confused about why they're not able to use the Pool Party to keep their household's affection stable at higher levels.
Apologies to GrimDark if you get an email every time something goes up on this page, as I've done a TON of troubleshooting to try to figure out why my household's Affection kept backsliding from Undying when it didn't look like it should, and wound up writing and deleting a bunch of bug reports as I got more information and narrowed down where the problem was coming from (at first, I thought it was an issue with Affection loss not being reported correctly in the End of Day summary).
Found another minor bug. In the Workshop menu, the 'Average Discipline' which determines the efficiency of your workers (and the income that they generate) doesn't update unless you manually completely clear the workshop of workers and then reassign them. Even this only works if done *at the workshop menu*, but NOT when clearing their work assignments through the NPC Menu.
This is not just a display bug, but also negatively affects the income of the workshop. I noticed this when popping into the workshop and seeing that my average discipline was '41', which was correct when I had first assigned my workers, but who all have since had their discipline trained up by slavemistresses into the high 70's.
Not sure if this is relevant to the bug as I have not tested it further with other locations, but my workshop is built on the external lot in Speaker's Square.
having issues with academy jobs for family and or slaves. I have 2 kids studying and me and 1 slave work at academy I cannot get anyone else enrolled or working there. i used to be able to get 8 or 10 going but now seems like 4 is the most. also why is that i can sell some of my kids and get them to be prostitutes, just a bit odd