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The sound design is really excellent. That death sound, and the heaving effort sounds of the jumping blocks, it conveys a lot about this world without the need for graphics.

In the gifs it appears like it is possible to move around, though with a mouse control-scheme I'm not sure that is possible.

It also appears like it is occasionally slow motion, which wasn't what I experienced in the game. I feel like I might have been playing a gimped version of this?

I did start getting reasonably good at curving the bullets... not good enough to hit something more than 1 time out of 10, and the punishment for missing was often the bullet flying back and insta-killing me. The feeling of mastering the mechanic was there, but I got a strong sense of it being developer-hard (or somehow a gimped experience).

I couldn't figure out what to do on the third level with the turret. It's very unclear to me what I should be attempting. The two jumping blocks on the second level gave a lot of feedback, and the more I played that level the better I got at it (I restarted the game a few times, and got to the point where I could reliably beat the second level without dying).

Still, like others have said, the dream of an FPS with curving bullet-trick-shots is very appealing, and there's moments where this feels like it is realizing that dream.

Sorry if this is largely useless feedback in the case that I was doing something ass-backward all along.

you're good! thanks for playing, and dropping your thoughts. Elliot was responsible for the enemy design, including most of the sounds, and I'll definitely pass on your kind words.

you can swap cover with L1 (or whatever the bumper is on your controller), which triggers the bullet time. this is much more noticeable on the endless level, where you can challenge our high score (which very few remote players have as of yet, because the turret is proving to be the ultimate, impossibly hard gatekeeper).

then again, it's possible you didn't realize that the controller was used for body motion at all (oops!), in which case it would make sense that you were unable to dodge the bullets. on the jumping blocks level, you can dodge more or less 100% of bullets by just flicking the stick in any direction or holding down L2 when it's coming at you.

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that being said, developer-hard is probably an accurate description! the turret takes two shots to kill. you can either hit it from the top or from the sides. it's somewhat easy to cheese if you crouch under the low cover behind the pillar and lob shots on its head. once you hit it once, there's 3-4 second stagger where you can just directly shoot at it to knock it out.

thanks again for stopping by! if you have any tips for how to improve readability or intuition-building we would love to hear them.