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(1 edit)

I finally got to dragon blood. The visual style of the project attracts attention.
The interface takes up too much screen space. I can hardly see what is above.
I spent a very long time finding the first ability to double jump. And where are all the enemies? Ah, here they are.
I am glad that there is a checkpoint after each room, because the controls in battle are a little difficult.
Yes, there are really not enough sounds, but you get used to it. I liked the background ambient.

This is a fairly lengthy game. Apparently, the developers worked for a whole month.
This is a very stylish project. I really enjoyed playing.