Боже, как это мило.
Связана ли эта игра с известной настолкой "Мышиная стража"?
A really sticky game, I would give it first place in the competition.
Simple mathematical gameplay and nice visuals. If only we could add a pleasant sound to it, we would have a wonderful educational game. Depending on the level of the problem, the options for addition are replaced by subtraction, multiplication and division. Ideal for mobile phones.
Awesome game!
Loved the nice pixel art.
At some point, the game began to get boring, but then the main blue boss suddenly appeared and I cheered up.
Passed the game in 10 minutes. Not enough variety, in my opinion. The music started to pick up. Island levels become wider, but they also quickly got bored.
Great short game!
I was attracted to the art of the characters. looks great! However, some aspects pushed away from the game:
wtf- when i run the app, the picture is flipped upside down!
Why do you need to hold down the button during the selection? As for me, it's inconvenient.
I didn't like that I didn't see the full picture of the monster. The drawings are very beautiful, so it's very disappointing to see them cut off on the screen.
I played on the English version and noticed that the names are not translated.
After the park, the game ends and there is nowhere else to go - there are no marks on the map. It turns out that only one bearded Monster is available? It's a pity.
A beautiful dating sim that needs to be completed.
Completed the game in 7 minutes - its amazing!
Simple gameplay does not allow you to get distracted! I really liked the music in the character upgrade menu. It is much better than what happens during the game. Too many extraneous sounds and it is not clear what they mean.
The battle dancers look cute. What is the animation at the end of the level? Do they vomit? The story is still not very clear - who are the main characters and who are their enemies.
very beautiful game, like no one corresponding to the theme.I ts appearance and simple description of the gameplay attracted me, and I downloaded it to my device.
However, I still don't understand how to play! Seriously! how to beat the strings and blow the trumpet? I have pressed everywhere I can, but I keep losing all my HP. If this is not a bug, then please add a tutorial for people like me.
I really want to get back into this game.
This game awesome!
I love first-person horror games, but this game didn't scare me at all. I cranked up my phone's volume to the max so I could hear the music in the game. The track is nice, but the way.
Oh god, am I a robot?? 🤖
Very unresponsive controls - I felt like I was control a drunken robot that only hits the doorway the third time.
It is not clear where to go and what to do. But I can jump!
I ran around the hotel looking for a ghost for a while, but then I met a woman who knocked out my robot with a right hook.
Nice hotel interior. Did you draw it yourself? Oriental style pleases the eye.
Try to play my game - our projects have a lot in common...😎
I completed all 8 levels! I liked the mechanics so much that I couldn't stop! Simple and intuitive! Super! The story of the totems is fully consistent with the theme. Very nice visual style and cool music. The game is fast, but interesting - I completed it in 10 minutes. The levels are quite difficult, but this guarantees a challenge. I collected only two bronzes on an eagle and a crocodile.
It's a pity that there is no final cutscene😔
A strange Christmas. What you need!
I really liked the presentation of the plot. Visualization is at a height, it supports the game flow. The music changes as you progress - it's cool. The scary inserts intrigued me when I was about to turn off the game.
Why did you insert screenshots from "Shining" into the paintings in the bedroom?
I liked the environment, albeit only from blocks.
Ragdoll at the time of death - cool!
Where are the sounds? Its really need at least one background music.
Cool system when the camera shows an open door.
The dash is steep, but it is inconvenient to press F when moving to the WASD.
The game clearly lacks checkponits.
During parkour, the animation goes too far forward.
It is a pity that there was not enough time for the 3D model. I imagine something like of "INSIDE".
I love that the platforms light up when you stand on them.
I liked the overall concept. Try my game. I did it on an unreal engine too!
I finally got to dragon blood. The visual style of the project attracts attention.
The interface takes up too much screen space. I can hardly see what is above.
I spent a very long time finding the first ability to double jump. And where are all the enemies? Ah, here they are.
I am glad that there is a checkpoint after each room, because the controls in battle are a little difficult.
Yes, there are really not enough sounds, but you get used to it. I liked the background ambient.
This is a fairly lengthy game. Apparently, the developers worked for a whole month.
This is a very stylish project. I really enjoyed playing.
This is a cool project! I reached the flow while playing.
The green monochrome style is ripping out my eyes.
I love how new abilities are gradually acquired.
Unobvious controls, I had to clarify on the game page.
The whip does not hit enemies through the blocks, but the animation reaches them.
Strange, but the fountain does not restore life, although the opposite is written.
And of course the sounds would increase the immersion
It looks very light and casual. I like it)
The game has a theme of two sides. It seems that this can be done in a day, at least.
Perhaps it would be more interesting if you somehow diversified the gameplay. New obstacles, or the opportunity to get bonuses, so that the square becomes closer to the center of the screen.