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(+1)

Love me some deckbuilders!  Great cohesive style; a clarity of vision is apparent in the art style.  A bit on the easier side, but imbalance is to be expected given the time frame... and to that point, I think there may be some cards I didn't see after one playthrough which is pretty impressive for a game jam!

Hope to see this built on after the jam!  Would certainly sink a bunch of time into this if it had between session progression, branching paths and that sort of thing.

(+1)

Hi Belbeeno!

Thanks for playing, and passing along this encouraging feedback! As a fan of deckbuilders, I'm glad to hear the game landed for you!

We're super keen to keep working on the concept post-jam. We're excited to improve and build on the systems that we've got set up, and would love to explore some of the ideas that we had to shelve because of time-constraints during the jam.

You'll be happy to hear that we had some awesome concepts for branching paths during exploration, and a progression system that would extend across runs. Our original concept was to have a third deck in the mix; one that would be persistent across runs, and would draw a selection of cards that would represent a base build for your character on each run. We landed up shelving this character deck so we could focus on the combat and exploration decks, but would love to explore the idea in the future. Would be cool right?

Thanks again for playing, and for the encouraging comments!