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Jdneal2's game "Potato Clicker" is a fun mindless game of potatoes, mac and cheese, and mustaches. This game is played by using the mouse to click on the giant potato picture in the center. In the meantime, there are floating and twirling mac and cheese spoonfuls that keep the player's eyes busy and gives them something to look at other than the potato. When I first played this game, I thought to myself, "is this all there is? Just clicking on this potato and watching the mac and cheese spins". There is more! On the top, there are three options to help in this game. The first is a "2x" button which, after clicking the potato 200 times, makes every click worth 5 points rather than 1 point. Then, for 500 points, there is a button with a "clicker" symbol which will automatically tap the potato for you. You can redeem up to three of these "clickers". The interplay of these two buttons is what makes the final button attainable. In this game, Jdneal2 gives the player the option of adding a fabulous mustache to the potato for a whopping 100,000 points. When I first opened the game, I didn't think it could be done. There was no way I could click 100,000 times. However with the help of the "clicker" and the "2x" button, I was able to get the mustache fairly quickly. 

There is an interesting interplay between the players actions and the player watching. At the beginning, I had to click 200 times to get the 2x button. Then I had to click 100 times to get the "clicker button". Then I had to click even less times to get another clicker, and progressively less and less times as I got more add-ons. At a certain point, I was watching the "Potato Points" going up and not having to click them as much. Just for fun, I decided to click the potato and the points started going down. I'm not exactly sure when the mechanic switches from points going up to points going down when the potato is clicked. 

I would be interested to see what more can be done with the Potato Clicker concept. By having more buttons that interplay with each other, the player could make combinations of buttons and see what gets the most points the quickest. Or certain buttons could take away points from the potato. Along with the mustache, there could be buttons like a hat or eyes to accessorize the potato further. Maybe with certain accessories, the potato's points would be affected in a certain way. I'd also be interested to see what more can be done with the mac and cheese spinning spoonfuls. Currently, my understanding is that they're just there to add more visuals to the potatoes. It could be interesting to add another layer of interplay with them.

Overall, "Potato Clicker" was a fun little gag game to play and take a study break with. There were interesting moments of interplay and buttons to press. I'd be interested in seeing where else this concept can go.

i cant see the mac and cheese 

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