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ah, fellow TrenchBroom -> Qodot -> Godot pipeline enjoyers ;D

i must say, the level looks INCREDIBLY intricate and i'm extremely impressed that it was built using TrenchBroom and i bow before your level designer's skill level (mine is severely lacking in comparison, see my game for my own pitiful efforts)

i kinda wish there were more things to do in that level - more enemies maybe; hell, it kinda lends itself to an "immersive sim"-like experience, in my opinion. exploring its nooks and crannies was really cool though.

the loading times could use some work though, to be completely honest :)

(+1)

Thanks for kind words. Regarding the emptyness of the level: we planned more enemies but we failed to do this in time. However we are still planning to continue work further on the game.