You have a huge level built and I never have the patience to design areas like that myself, so kudos there. Nice low-poly look. But currently it is a little too big with little to engage the player in exploring it, so I hope you do expand on the mechanics in the future! And improve that load time, haha.
Thanks for playing our game. We planned much more but with little to no experience it was a tough to get even to this state. We will continue work on the game in January.
i must say, the level looks INCREDIBLY intricate and i'm extremely impressed that it was built using TrenchBroom and i bow before your level designer's skill level (mine is severely lacking in comparison, see my game for my own pitiful efforts)
i kinda wish there were more things to do in that level - more enemies maybe; hell, it kinda lends itself to an "immersive sim"-like experience, in my opinion. exploring its nooks and crannies was really cool though.
the loading times could use some work though, to be completely honest :)
Thanks for kind words. Regarding the emptyness of the level: we planned more enemies but we failed to do this in time. However we are still planning to continue work further on the game.
Comments
You have a huge level built and I never have the patience to design areas like that myself, so kudos there. Nice low-poly look. But currently it is a little too big with little to engage the player in exploring it, so I hope you do expand on the mechanics in the future! And improve that load time, haha.
Thanks for playing our game. We planned much more but with little to no experience it was a tough to get even to this state. We will continue work on the game in January.
ah, fellow TrenchBroom -> Qodot -> Godot pipeline enjoyers ;D
i must say, the level looks INCREDIBLY intricate and i'm extremely impressed that it was built using TrenchBroom and i bow before your level designer's skill level (mine is severely lacking in comparison, see my game for my own pitiful efforts)
i kinda wish there were more things to do in that level - more enemies maybe; hell, it kinda lends itself to an "immersive sim"-like experience, in my opinion. exploring its nooks and crannies was really cool though.
the loading times could use some work though, to be completely honest :)
Thanks for kind words. Regarding the emptyness of the level: we planned more enemies but we failed to do this in time. However we are still planning to continue work further on the game.
I waited for it to load but the web version was super laggy so pretty hard to play lol. Nice job on getting something in tho!
Hi! Thanks for checking our game out! Please use the Windows build instead, it should run better :)