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It's a really interesting take on bells, haha, bells indeed.

I assume the left and right circles were the players. Maybe a highlight (yellow or something) on the current player would have added to the experience. (With that being said, I played with both player 1 and 2, as I had no current partner, haha)

I tried around looking for consistencies between the parts of the bell and which part you can use before it broke, and which parts made the most noise. It was nice that high power to the lowest part made the most noise, while high power to the base of it broke it; and low power to the base made barely a sound, haha made it seem realistic. Nice use of the green and red gradient to show high or low power.

Overall, the concept was just ringing it over and over until I decided, for shame, I shall break it now!