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Hi there, thanks for the comment ! Did you manage to get the "real ending" ;) ?

In fact there is a single sound for jumps. However, as for 90% of the sounds in the game, I randomized the pitch between 3-6 values to make the sounds less repetitive (in gamemaker, this is just one line of code). The bouncing on foes sound is the same, with a much lower pitch. I always use this cheap trick :)

Randomized the pitch eh!? I was just advised to do that yesterday during the last couple hours of my game by a friend for my explosions, but I ended up just going with different explosions sounds. I should have done the same with the "jump grunt" noise, but I was running out of time and really burnt out, lol.

Still haven't yet, I had a game breaking bug I forgot to tell you about on like level 3. I'm going to give it another go though.