How I managed to not know about this game for almost three months is a crime that I have set out to make up for by finally playing it.
Waterborne starts off as an unsuspecting night out in the woods as you awake in a dimly lit cabin with the sound of rain and Beethoven. After a myriad of puns and looking through the area, you're able to meet Jordan, a lovely young woman who tests your knowledge of video game music by playing snippets on the guitar. You soon learn through your conversations that the night was more eventful than you first thought, and the real story begins from there. I'll leave my brief description at that. It's worth finding out what happens for yourself.I found out about LazyTiger's work through their short game "Stevens", and that game was unable to prepare me for the level of quality that Waterborne has to offer. From the artwork that is incredibly stylistic and makes everything pop to life, to the dialogue that is crafted to feel natural for the most part. My playtime came to just over an hour, and I was able to complete both endings with some help from the game's creator on Twitter. I didn't realize you could keep going with some dialogue options at the end to change the outcome.
What you end up with is a great short story that has more room to be expanded on in the future. The narrative and characters are intriguing and leave you wanting to know more. Different parts of the game reminded me of some of my favorite media such as Gravity Falls, and Life is Strange or perhaps an Escape Room. I hope to see a continuation, or at least more games like this in the future!