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lazytiger

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A member registered Jan 03, 2018 · View creator page →

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cheers for the feedback, glad you liked it. i'll have to check out paranormasight.

this was really fun! liked the idea and the setting. it could have been pretty exhausting to get through, but the restart feature after a death was a great way to keep a short attention span person like me engaged :D great job! 

*spoiler* 

i got the ending where i speared lydia to the wall and the thrall showed that she wasn't very... head strong.

and yes, i of course got death 29 before i even started the game :D

might go back and check out more deaths and endings if i have time. looks like you packed heaps on content in here :O

cheers for the feeback, appreciated. in my head, everything after the 'let her in' moment played out longer. it was supposed to be a slow burn build of dread basically starting with the photo on the tv. but the pacing just ended up speeding up and i ran out of time {and steam) to pad it out better. so i think the pop music would have balanced a lot better if it had played out more like i had envisioned. but definitely fair call on your part.

anyways, thanks for playing. your game looks really interesting to. going to check it out at some stage.

probably entirely redundant now, but i persisted with the old version. during the section where trying to go to the station says 'waiting for tetrine', you can go and spy again which leads to the softlock. but if you look at the boat first it's fine. just thought i report back on that in case it helps. but since you've updated, probably not :D

anyways, i finished! didn't realise how close to the end i was :D great stuff, i really liked it. love the way you composed scenes visually. gave me some inspiration for how i can approach some game design in the future. good luck with the jam!

huzzah!

great! i don't have easy access to a pc unfortunately. so i eagerly await the mac port.

:O thank you so much!

no need to apologise at all. making a game this level of complexity in a month is AMAZING :O i'm just sorry to be the bearer of bad news :(

i won't be able to check it out until tonight, but will report back with how i go.

yeah that is so frustrating. how fun is coding? :D

THANK YOU! i've been waiting for someone to pick up on the anagram :D

and thank you for your kind feedback, really appreciate it!

uh yeah, think i must have found another way to access the bug :( 

i'm already in the house and i can't leave to check the cabin again.  if i try to leave, rosemary says 'i can explore later, i'm pretty tired'. and checking the luggage just says 'that's tetrine's luggage', and that's it.

i will say i don't remember seeing 'junk' in the cabin. maybe that's triggering it?

i have a save file from a fair bit earlier, i'll try going back to that tomorrow. definitely want to see what happens in the story.

i've got 1.2a. i'll try that out and let you know how i go. cheers!

i'm spying for the second time (or maybe third? can't remember now) but fell and tetrine aren't saying anything. i can explore the house, but i can't leave. i think just previously to this, i was waiting for tetrine so we could leave.

that was a real assault on the senses, nice work!

Love the style and atmosphere, the graphics are superb. The compass for navigation is a nice touch as well. I think I might be stuck in a 'spying' section though. Can't figure out what I'm supposed to do.

this looks so good! any chance of mac version?

<3

Yeah it does :D

<3

I'm glad! Thanks for sharing your video, I'll check it out.

You're welcome! Very glad you liked it and that it had a positive effect on your day 👍

Thaaankyou for your kind words! Cheers for playing and sharing your videos. I'm really glad you liked it.

The cosy/spooky split happened pretty late in development. It was all one story originally but at some point I had the idea that it'd be nice to let the player decide what kind of vibe they wanted. Especially since it was supposed to be a Christmas season game :D

I hope you do get around to playing Waterbourne Immersion. Would love to see your playthrough and hear your thoughts!

Thanks again!

Haha cheers for the video!

Maybe one day I'll get around to doing some more. Glad you liked them, thanks for commenting!

There was a time travelling incident :D

<3

Hey! Thank you for your kind words and I'm happy you like Stevens so much!

I've had a few people approach me about translating it, but they have always wanted the source files to do so which seemed too sketchy to me to agree to. But if you are offering to supply a translated script for me to implement into the game myself then yeah, I am interested. Where would be a good place to DM you about it?

Haha yeah, I was wondering how obvious the Stevens reference was :D 

I've commented over on Youtube, but thanks again for this, appreciated. And glad you liked it!

Thank you so much for the feedback! It was a lot of fun crafting a beautifully aesthetic experience, and then making it horrifying :D

Personally attacked.

Good stuff. Love the art style. Definitely needs instructions for the web version though.

Haha I think that's the first time anyone has described it as 'cute' to me, love it :D 

Glad you liked it(?) Thanks for playing and taking the time to comment!

Yay! A comment that doesn't point out how short it is! :D

It was also telegraphed by 'inter' being 'winters' without the 'w' and 's'. But I didn't really expect anyone to pick that up. I was going to end the spooky version with 'inter' showing up on screen and the w and s fading into place with a '2' behind it. But I decided an abrupt 'the end' was better :D

Thank you so much for you feedback and thoughtful commentary. I'm very glad you liked it! 

Glad you liked it and thought it was cute. Just watched it the video, the game audio was a little high, competed with your voice a bit. But it was fun! Thanks for playing and sharing!

It was for a game jam and I spent too much time sourcing all the imagery and working out all the code to make everything move. The story was a bit of an afterthought. Both routes make the play time come out around 15 mins which is pretty normal for my games :D But yeah, it was very short. I was originally going to have a playlist of songs but it ended up being short enough to not need it and the spooky ending made reference to the song. It would be cool to have the money to licence a bunch of Christmas songs though :D

As with everything, I never say never. I may come back to this one day and expand it out. We'll see.

Thanks for playing and commenting, much appreciated!

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Yay! Someone else played it! Merry Christmas to me! :D Glad you'd reroll!

Cheers for playing and sharing your video!

Was just looking into it and apparently Chrome 100 did something that made Ren'Py web games unplayable. It's reportedly working again now with new builds, but I'm going to have to re-build and reupload everything . Which I will do as soon as I can.

Thanks for bringing this to my attention, appreciate it.

Weird. Unfortunately Ren'Py's web export is only in beta so it's not fully supported and is occasionally problematic. But I've only really encountered problems with Webkit browsers so far. 

Did you play the first two games? If so, did they run okay?

What hardware are you running it on?

:3 <3