-It runs fine on my PC with a lower end graphics card, but I'm going to chalk that up to Unity and the roundabout way I had to get it to run at true 64 64. It wouldn't surprise me if Unity was eating FPS for some people. I have said this in the Discord, but one thing I'd do differently next time for LowRezJam is to use something other than Unity for this kind of low resolution project.
-I'll try to do the UI more nicely next time. I'm not used to working on such a small space.
-Thanks for letting me know. I'll see if I can implement a bug fix. (Bug is now fixed. Surprise! It was a Unity problem.)