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To access the new side content you'll have to load a previous save file, yeah.

We know things seem tight time-wise in the game. Some of that is purposeful on our part — there is not going to be enough time to do everything, so players should reflect on what they want to prioritize and what they'd like to see. This means everyone will have their own very unique journey through the game.

At the same time, I'm also aware this issue is exacerbated by the relatively small number of in-game management days. What I can say is that as we add more main story chapters this will start feeling better.

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Yes, i was aware of the multiplaythrough idea and have prepared save files accordingly. Still, you should consider possible work arounds for this. A save skip to when the new content becomes available would be very user friendly, but i imagine that would be awful to program in. However, considering we have a global save system with the achievements, then may be completing a character route should give a reward for it, perhaps just a flavor thing about the specific character, or a permanent buff for that character stats on a new game plus kinda deal, like Asterion's purple color. I suppose you might have already discussed some of these on the development side of things, but hopefully it doesn't hurt to have some repeated suggestions as feedback.

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I like the idea that "as the hotel becomes more complete, and as the staff grows, you find yourself with more time to get the things done you want to do." That's a good touch of ludonarrative convergence.