Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Hey dev,

The game is more balanced in 1.1.5. I was able to defeat the final boss without encountering any bug, at least in my playthrough. It took me awhile tho. Based on my playthrough, a few things can be improved.

1. The final boss (the skull with obsidian blocks and unknown cyan blocks) seems easier compared to any enemy in the last zone since there is actually a reliable strategies that can be used to defeat it. The random enemies in the last zone can be  more difficult if luck is not on your side. More on no.2 on how I defeated the final boss.

2. IMO, the lobbed type weapons (mortar, dual mortar and grenadier) are very OP. More OP than the plasma weapons as they don't requires aiming as much. You can even leave it on auto-fire  and combined with flares, they can destroyed buildings easily. I was able to face such random enemies with 5-6 grenadiers and I don't even stand a chance.  This is how I cheesed the final boss btw. Slowly chipping away its shield with a single grenadier and 2 regular mortars. I think you can increase their weapon size so they would be more balanced? Up to you tho.

3.  I think enemies with only flares and powerless weapons should be considered a win for the player since they can no longer fight back. What I meant by powerless weapons are weapons that required energy to use but the island is no longer capable of storing and generating energy, thus the weapons are not usable. I was able to do so on few occasions during my playthru where the enemy cannot fight back. 

Glad that I was able to play IIsland of War. It was an awesome 3 hours gameplay and I'm looking forward for the next updates. Take ur time on developing the game and fixing those bugs. Thanks man!


(+1)

Nice job getting to the end man!

1. The boss has a glaring weakness unfortunately and it does seem fairly easy in comparison to the other enemies. I will be trying to balance out the game more in the future updates to improve this.

2. Mortars are pretty op. Increasing the weapon size(like the plasmas) would probably help protect against this type of spam.

3. I actually didn't realise that some enemies didn't generate enough energy to fire. It hasn't been directly brought up but I have heard reports of enemies just not shooting. This is what must cause that too happen. Nice observation there. Enemies shouldn't only be equipped with flares. I'm pretty sure I double check the enemies' firepower to make sure they can actually deal damage(provided the have enough energy). I will look into the energy placing system.

I'm glad I was able to nail most of the bugs. Feels great to know that my errors aren't having a impact on the gameplay as much. I am very glad you enjoyed playing it. Stay tuned for more. Next update will take a little longer, but I'm trying to get a little more in there.

Thanks for taking the time to give some great feedback that will really help me to develop this further!

Oh sure! I'll wait patiently for the updates. Thanks for the reply.

Btw regarding on no.3 I fought a random enemy with 2 flares and exposed cannon. I just destroy the cannon and the enemy just float in mid air, firing flares without hurting me. That's how the situation happened. I fought it quite early as well, in the first zone where shield are not that common, yet.

To be honest, I just got lucky. It was my first playthru in 1.1.5 as well. I just avoid random encounters in the last zone cuz it was so hard.

Oh, the reason that the enemies are so not worth it to fight in the last zone is that their drops are kinda ordinary?  Shops don't really sell the good stuffs as well in the last zone. Maybe I'm just unlucky? So I'm curious how rare are legendary and mythic grade item anyway.

Another few questions.

1. How do you exactly scroll up and down in the main map? I don't use a mouse btw.

2. Is the random enemies generation depends on how strong the player's island is? Or is it based on the zone/height the player is currently in?

3. Are TREES from Island of War (the prequel) coming back?

I guess that's all for now. You don't have to answer all of them if you want to keep them a secret (just help me  out on no.1). Looking forward for the weapon grouping update. That will surely make gameplay of this game even better. Good job dev!

(+1)

If you don't have a mouse, it doesn't look like you can scroll up or down. You could use the mouse wheel or right click to drag but those are both on the mouse. I will make the arrow keys do the same thing for your convenience.

Unlike the first game, enemies are based on how hight you are. Super enemies and bosses should be even harder. The altitude doesn't really do anything and its just for show but the values the altitude is calculated off of are the same ones that determine how hard enemies are.

I can't believe someone actually played the prequel! Trees may be coming back sometime, i have all the sprites ready just haven't had the time to implement them. Glad someone still remembers them.

Cheers!

I'm using a mouse pad actually so I can still scroll the map. I was trying to figure it out but can't.  I did play the prequel a bit tho but yeah this game is definitely better in terms of the mechanics.

Thanks for the reply and good luck!