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First and foremost, I am super excited for this script and portrait pack. Realize renaming 3100+ images is no small feat! So take your time :)

I've already been grouping my potential portraits into Fair-pale, tan-olive etc, so like the idea of the sorting mechanics working in pairs.

It would be great to add Skin_Tone: ["SkinB", "SkinG", "SkinP"] where: SkinB = "blue", "pale blue", "teal"; SkinG = "green"; SkinP = "purple". For Dryads, Orcs, Goblins, Nereid and Drow.

Finally (and this is presumptuous so I apologize), both you and Kyler2 seem admirably dedicated to modding the same "construtor.gd", both with similar goals. If you two could work together on this, we aren't going to end up with two conflicting mods, and a little help is never a bad thing right.

I've added his tags to my mod, and added your suggestions of SkinB, SkinG, and SkinP as well. will be part of 0.5, once game bug for mods is fixed.

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Finding renders online, editing and resizing them with photoshop, creating portraits, renaming them.  Definitely no small feat lol. Been working on it for 3 weeks, something at first I thought it would only take me a weekend to do.

Also, It wasn't me who made the script, it was a user named "1" from another forums site(piracy site, can't post). He's also the one who made the script in AK|Phantom's pack, in that thread where I found out about him. I was just the one who pmed requested those tags/filters and he updated it.

I thought about asking to add the extra skin-tones for the other races too but didn't since it's only those races that has those skin tones. Like no other races but Dryad, Orcs, and Goblins have green skin tone so we thought race tag good enough to cover that.

I'll be happy to be use  Kyler2's script as well when he updates it with the new tags.