CPU - Ryzen 5 5600G
GPU - Vega 7 Graphics
Ram - 2x8 3200mhz CL16
Win 10 Pro 64 Bits
I saw this already a few times, that it has problems with APUs\internal GPUs. Thats the reason I wrote "Dedicated Graphics Card with OpenGl 3.3 or later Support " in the system requirements.
I don't know why Godot don't like the internal GPUs, by the way I use it. Unfortunately my laptop died so I can't test it and search for the problem :(
Thank you for your offer, and sorry for the late answer.
Unfortunately I can’t give the source code to other people and even while compiling a Debug-exe file I don’t find the reason why it’s not working on mobile GPUs or integrated GPUs. The Godot Debug Console stays empty.
As soon I sold enough copies to buy a system with an APU, I will buy it and try to find the error. But, before that I need to sell a lot more copies ^^