More or less, yes.
You can select Faces-\UV-Islands with the Selection tool to draw only on this one. But single faces are not, you just have to use the normal rectangle selection tool.
UnionBytes
Creator of
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Hello,
I will happily watch you stream on the weekend and looking forward to it. It’s always nice to see other people use the software.
I also planned to do tutorials, but I don’t like my voice ^^ and I'm never alone at home, so it's allays noisy. But I really need to make some, because It looks like a lot of people can’t find all features. And I want to have tutorials to give the people a feeling for the workflow, how I made my stuff. Like the creating and useful using of own decals. etc.
So thank you very much, for purchasing it and showing it in your stream.
Okay, that's bad.
I need to organize an AMD card soon, because I never heard problems with Nvidia cards which I have.
Currently I can't test it because I don't have an AMD card, I just can hope they fix this soon.
It's currently not planned to switch to Godot 4. But as soon a new Godot 3.x Version is out i will update it, in hope it will help.
Hi,
thank you very much.
To #1: Yes I know this bug, but unfortunately I can’t reproduce this bug. I have 3 different Systems and on none of these systems I got the bug. It must be problem with Godot and the Event-Handling on this system. I spend already a lot of time to find the problem, but it’s hard when I can’t reproduce the bug. But I will stay on it.
To #2: The work of the Mirror (only in 2D) was on purpose. Because I thought the program is made to use just for pixel art, but if you mirror in 3D it can causes some problems with the pixel positioning \ pixel shifts.
To #3: The FBX file importer is a bit complex one. I also thought about it, but I would need to find a C# import library which is easy to implement. Also, I don’t know how it is with the licensing.
Kind regards
Thank you very much.
Yeah, the clear button was intentionally made for just clearing the whole layer. I will add a button for clearing single channels in the future.
The reset you mean for the base layer, that’s true the base layer should be reset to the base values instead to clear it. I will fix this; this is more like a bug^^.
It is not planed to move to Godot 4, they changed so much, it would take to much time to port it. Also, since the birth of my son, I don’t have so much time anymore then i thought. I will be more focusing on bug fixing, in the bit free time I have on side of my main job and family.
Do your System fits the System requirements:
Windows 64 bit or Linux 64 bit (Tested with Ubuntu 22.04 LTS) Min. 8 GB RAM Dedicated Graphics Card with OpenGl 3.3 or later Support Microsoft .NET Framework 4.7.2 or later CPU with min. 4 Cores / 4 Threads?
For me important is especially the Dedicated Graphics Card.
Hi,
thank you very much.
The color picker on the canvas [RMB] picks always the material from the current layer. If you like to like to pick from all layers you need to hold [CTRL]+[Shift] while clicking [RMB] to pick from all layers. but keep in mind, that the preview looks maybe a bit different, depending on the metallicity and roughness value.
Also, the preview looks a bit different then what you aktually draw. So, you need to draw once to see the right blending.
Hi,
this feature is currently not in, but will come with the next big update. With the last update I made already some preparations.
But you can select a layer completely and copy it, than you will get a stamp which you can rotate and move and draw on a new layer.
So next update will be small update and finish the flow mask. But after this the layer transform will be next.
Kind regards
Hello,
1. Thank you very much for the bug report. Such bug reports are very important for me; sometimes I get so less bug reports that I get worry :) Really thank you.
2. Yes you are right it’s a bug. I redesigned the FileDialog and the naming and didn’t set the pointer anymore, so it was NULL. I fixed this.
3. Also, already in the older version forget to rename the function and was loading with the old file format from the start but was saving with the new one. So this was also incompatible -.-. But until now nobody reported this but. So thank you. I fixed it.
So I will need to do a few other things before releasing a new update so it will take a while, but with the next update this will be all fixed.
Kind regards
Union Bytes
I'm sorry, but I don't want to handle crypto, so this will not be possible.
Steam takes too much money away, so if I would start now to sell it on steam, i would need to raise the price. Because the price is currently really low and after tax and paying the selling platform nearly nothing is left.
I will see, maybe when the software is more developed and I will increase the price anyway, if version 1.0 comes out, than I will also go to steam. But, currently not.
Sorry, I wished I could help you.
Thank you very much. Yeah the request with the favorite \ bookmarks is already on my list. I think also it’s an important feature and I need it too :) .
Yes you can do already your custom decals.
1. Click on “File” -> “New From Texture”
2. Select the texture
3. Adjust the settings for the Color, Height & Roughness Maps. You can also disable the height and roughness map if you don’t like to generate one from the image.
4. Click OK.
5. Save the project in the decals folder.
Finish ^.^