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(1 edit)

Thanks Lochar for the response

What I am saying is that no crewmember was able to be assigned to the reactor. I right clicked but no one changed to job, also wasnt highlighting like runabout or storage. I dont know if this was due to none of them having any skill in that field what so ever or a bug.

Let's tackle this first!

  1. Start a new game
  2. Construct & place a new module with a combustion plant
  3. Wait for the module to finish building (you'll get an alert form saying so)
  4. Left click a crewmember to select them
  5. Mouse over the built combustion plant
  6. Right click to assign the crew.

Just confirmed this worked on my end with the downloaded client. Do these steps not work for you? (character skill doesn't matter for assignment).

(1 edit)

Ok that was my lack of paying attention, apparently even tho it LOOKED built it wasnt finished because of? The module was built following tutorial with only sleeping quarters. I then added cantina and combustion plant. The plant seemed to be done but it technically wasnt until the cantina was finished, which I am not sure why except for they were on same build order.

So that makes me wonder how did it get damaged when technically not running.

Anyways I played some more, I didnt start a new game yet but found some roadblocks.

I did a transport order that was removing 5 resources in total from shuttle. Day 4 and still not completed. But now that I did that I am stuck not using shuttle. My crew is losing body so fast either between conversations or just doing 1 job.

From the 1st module I added that had the crew quarters, cantina and power plant, I was now losing O2. So I added an air supply as 4 sub module, and now I have smog. Not enough resources to build another module with purifier, plus now need custodial and repair shop.

I can start a new game, leave out quarters and build the air and power and food. I hate skipping a cantina right off due to food wastage that takes place. But after this I am down to the RNG system on whether I can find resources in the runabout to allow me to expand, and then the slow process of trying to get resources and transported in enough time to build another module for more needed items. 

Also I would like the ability to cancel jobs altogether, if it exists I could not find it, just pause or change priority or unassign. 

I have crew that have no body and showing exhausted, yet they wont rest, just wander. 

I think the crew lollygags more than work but could be just me being impatient.


I will tinker some more when have time but probably wont be for a few weeks. 

I spent a lil time today just using the runabout since I am stalled doing anything else til I get base metals. I basically scanned and tried to land on every planet I could, which was time consuming and boring even tho I like the runabout features. Its just this was all I could do so am watching timer go down constantly. If station was bigger , then might not be so bad as have other focuses.

Anyways after my system and 2 others with 1 planet each, I finally got enough experience to scan homeworld. After 60 second countdown, I get told I failed because have 0 storage experience, and lost experience.

This frustrating as no crew has that and yet now back to shuttle to try to find materials elsewhere and watching timer again. I will try after my vacation, but its frustrating to say the least.