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Thanks for the suggestion, I will add that :-)

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Your  "language"  for making modpacks  takes a little bit to make sense of, but afterwards it's very easy to understand. I used Notepad++ to edit because it made putting in variables extremely easy! Notepad++ offers convenient "hints" that only require the press of a button to put in. Ctrl+f also really helps in finding specific events to edit them, especially when you have like 1000 of them.

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two Three suggestions:

You should probably add a suggestion topic

Something that would provide more customization options is the ability to reference what development level state 1 & 2 are. Maybe some thing like %dev_a% %dev_b%, though it's possible to just have the starting condition as {dev_a=x} and go with that. But what about Firsts? :=)

You are probably very busy, or not, it's not really my business, but here's something that would open up a lot of possibilities for mod making. What if you could have multiple conditions for events? e.g. "{dev_a=4} {cities_a<1} %state_b% used it's ultra mega superweapon to finish off %state_a% and obliterated them!" or {dev_a=4}~{cities_a<1} so the interpreter doesn't get confused. (idk how the interpreter reads things maybe thats a solution) Hope I'm not asking too much. Thanks.

Thanks a lot for your suggestions!

I will now look into implementing these :--)