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CaboosePlaysGames

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A member registered May 15, 2021 · View creator page →

Recent community posts

Space War Mod v2.2

  • Reworded certain events for conciseness
  • there's this one propaganda event that's broken i'm stumped lmao fix soon
  • Finally replaced random number gen. in troop transport ambush event with the actual %rng_50% command lmao

https://drive.google.com/file/d/1GyK7vDjzsD5qnLbmws55nXzvzo3tLPGb/view?usp=sharing

I still haven't fixed the war resolution. As a temporary solution, you can read it below.

T:{0}BREAKING NEWS! %state_b% has lost the war against %state_a%. %newline% In the days following the war, a treaty was signed between the two parties. %newline% According to the %st_a_frontline_city% Treaty, %state_b% is not allowed to have an army larger than 50,000 troops and a navy larger than 20 ships. %newline% All weapons R&D is prohibited. %newline% %state_b% is required to pay 100,000,000,000 credits in war reparations to %state_a%. %newline% Any and all prisoners, civilian or otherwise, must be freed immediately.;

<3

might make another one for the hell of it. Maybe. I'm lazy lol.

Oh, also made it so the original link is available for anyone. Whoopsies. Better late than never, right?

https://drive.google.com/file/d/1de6CVbQ8mmhheyNBNplhQJaHndyu-pjc/view?usp=drive...

Try this link m8, hopefully it'll work. Also wow, 2 years. That was a while ago...

yes, i can feel the rock really coming out of this one

(2 edits)

Hey, been a while since I was here. 

Some suggestions:

  • The menu where you name the cities in the war has a feature that automatically clears the default names so you can type. Could this be applied to the names of %rng_power% as well?
  • I was playing with my Space War V2, and it crashed, giving me the screen you see when you have too few events. My theory is that when the HRWS interpreter finds an event it doesn't understand, it'll pull up that screen. The issue is that the interpreter doesn't say which event it didn't like, just saying some event didn't work right. It would great if the game would tell you what event(s) didn't work.

The screen in question:

https://imgur.com/a/PWXlbjA

(2 edits)

Space War Mod V2.1 - Available Now

  • Grammar fixes
  • Some events didn't make a side lose or gain soldiers even though they said they did
  • one of the events crashes the game i cant find it (yet) blyaaaaad
  • still cant decide if the events are gonna be in the present or past tense

Download here:

https://drive.google.com/file/d/1de6CVbQ8mmhheyNBNplhQJaHndyu-pjc/view?usp=sharing

apparently people gotta pay money to validated with Windows, if the game looks legit you can ignore the warning

if you have a mac, download the version that was made for mac, it should have a apple symbol next to it

v3 will probably just be me figuring out if the events are gonna be in the past or present tense holy cow

Hoh hoh, 42 days late... whoops
Sorry praiseDog, I got stuck for a bit but I've finally updated the mod to include a treaty. One of these days I'll finish up that dungeon crawler modpack...

4 endings? Maybe there's a secret hidden ending somewhere...

or just a typo but i want to think it's the first one

(4 edits)

two Three suggestions:

You should probably add a suggestion topic

Something that would provide more customization options is the ability to reference what development level state 1 & 2 are. Maybe some thing like %dev_a% %dev_b%, though it's possible to just have the starting condition as {dev_a=x} and go with that. But what about Firsts? :=)

You are probably very busy, or not, it's not really my business, but here's something that would open up a lot of possibilities for mod making. What if you could have multiple conditions for events? e.g. "{dev_a=4} {cities_a<1} %state_b% used it's ultra mega superweapon to finish off %state_a% and obliterated them!" or {dev_a=4}~{cities_a<1} so the interpreter doesn't get confused. (idk how the interpreter reads things maybe thats a solution) Hope I'm not asking too much. Thanks.

(1 edit)

Welp, I've begun making the dungeon pack from scratch hopefully it's high quality

Ohhhh well it's still really cool!

Pretty neat, but I wish there was some more content

What is the song? Just curious.

I found a bug where my cursor would be perfectly fine, but warsim would think I was clicking a little bit to the top left of where my cursor actually was. I'm not sure how it was caused or how to replicate it but I think it was because my browser was zoomed out to 90%.

(1 edit)

I've had an idea of making a pack that is completely different from what the simulator is about. It's a dungeon boss fight, where you, the player, chooses a weapon (development level) and defeats the boss. Ooh, I just came up with something. You pick your weapon, and progress through the actual dungeon. (progression will be represented by taking cities)

Another idea is to create an expansion pack for the original game like praiseDog suggested in the game description. More events, thorough description, etc.

No, thank you! I'm thinking about making a pack from scratch, but it would be a lot of work!

YOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

richup.io is so cool! it's monopoly but you can play with your friends n' stuff online! definitely recommend

win i dare you ;)

For everyone who's confused on how to buy items:
1. Look at the info of one of your agents

2. Click the question mark in the items box

WebGL runs out of memory for me aswell

only meanies are a bunch of weenies

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There's two possible reasons for the error:

1. I am using Edge

2. I am accessing itch via proxy (because school)

I will try using Chrome to play the game and it will hopefully work. 

I have a feeling that the error is caused by the proxy I'm using, because using Chrome did not work. If I can, I will try out the game on a different computer later. Cheers!

If I had to sum up the game in a sentence: Refreshing & mildly infuriating

(1 edit)

I lost on my first playthrough, restarted, and then everyone's missiles kinda just sailed over the cities, then I magically won. Hope this helps. Also I have to reduce my window zoom-in to 60% to fully fit the game on my screen, even in fullscreen mode.

(1 edit)

Your  "language"  for making modpacks  takes a little bit to make sense of, but afterwards it's very easy to understand. I used Notepad++ to edit because it made putting in variables extremely easy! Notepad++ offers convenient "hints" that only require the press of a button to put in. Ctrl+f also really helps in finding specific events to edit them, especially when you have like 1000 of them.

Thanks for fixing the link and taking a look at the mod! I didn't expect you to respond at all to be honest. I've just edited the link on my post, thanks again.

(14 edits)

Space War Mod V2 - Available now!

  • Space themed events
  • Detailed description
  • Cool space stuff
  • Development levels 1-4 have unique events
  • UPDATE: 2022 UPDATE COMPATIBLE, 3 MONTHS LATE

How to set up:

  • Set manpower to 100k 
  • Click browse and select modpack at final screen
  • It's a couple of clicks please try it out

Download here:

https://drive.google.com/file/d/1ksErGtcgR2uDxoeGPAczHlXn4DskiDvH/view?usp=sharing

Space War V1:

https://drive.google.com/file/d/1QEdz4NT1V-nkoIydaa_5C1Ozcc1xYTOY/view?__cpo=aHR...

See also:

Event testing template (for testing individual events) UPD: new key for making events

you need at least 2 starting events (:F), 2 regular events, & a treaty event (:T) as warsim breaks if there are too few events

so i used a proxy when i uploaded the file, copied the link, and then pasted it here, and now it leads straight to the proxy when you use it

i even reuploaded it and changed the link

fixing soon

I wish you were able to change the victory message when making a mod! It would allow for more customization options.