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(7 edits)

(See also the EDITs at the end of this message.)

Hello again! I hope you're having a great holiday season! I love so much your plugins!
I was testing them a little bit more and I noticed 2 important issues.
To spawn the events, I used the script call Ritter.spawnEventRegion(mapId, eventId, regions, save)

1. First of all, your Ultimate Event Spawner plugin and your Boundary System plugin seem to have an issue when using them with the Orange Time System plugin by Hudell.
For example, if I use this plugin command within a spawned event 

TOGGLE SELF SWITCH A IN 10 SECONDS 

it won't work as intended if the player is transferred into another map and then comes back. It only works if the player stays in the same map until that self switch is toggled. I made some gifs to let you see what's going on.
- In this gif, you can see that the plugin command by Hudell is working properly because the player stays in the map until the self switch is toggled: https://imgur.com/e8rR1Q7
- And in this gif, you can see that the issue happens when changing the map and infact the self switch isn't toggled: https://imgur.com/1xk4x4i
- The same issue happens even after changing the map, saving the game and reloading the save file (in case you don't know this, the Orange Time System plugin is intended to work even after closing the game because it tracks the flowing of time): https://imgur.com/4rb4rnp

2. The second issue is happening when using your plugins with the Galv's Simple Crops plugin. In a previous message, you said that your plugins were working properly with it, but they seem to have an issue. 
The Simple Crops plugin works properly with a spawned event if the player doesn't change the map, as you can see in this gif: https://imgur.com/KjruTQk
The issue happens when the player changes the map and then comes back and as you can see in this gif the spawned event starts to flicker: 

These plugins are so important for my game, so please... can you fix those issues? I extremely need them.

(Fortunately, your plugins are working properly with the Galv's Tools plugin, so far!)

EDIT 1: After installing the Ritter_EventSpawner SavedEvent Fix Testing plugin, the Galv's Crops plugin seems to be working properly, but that didn't fix the issues with the Orange Time System plugin. As you can see in this gif, now the self switch is toggled properly even after changing the map... but the game crashes if the player saves the game, closes the game, re-opens the game, loads the save file, changes the map and finally comes back to that map where the self switch was toggled (the crash happens at the end of the gif): 

And here's the console log: 

rpg_managers.js:1949 TypeError: Cannot read property 'events' of undefined

    at Game_Map.restoreSavedEvents (Ritter_EventSpawner.js:630)

    at Game_Map.setupEvents (Ritter_EventSpawner.js:674)

    at Game_Map.setup (rpg_objects.js:5442)

    at Game_Map.setup (Galv_SimpleCrops.js:572)

    at Game_Map.setup (Ritter_EventSpawner.js:355)

    at Game_Player.performTransfer (rpg_objects.js:7480)

    at Scene_Map.onMapLoaded (rpg_scenes.js:569)

    at Scene_Map.isReady (rpg_scenes.js:561)

    at Function.SceneManager.updateScene (rpg_managers.js:2018)

    at Function.SceneManager.updateMain (rpg_managers.js:1983)

SceneManager.catchException @ rpg_managers.js:1949

EDIT 2: Well... After more testing, the game crashes even with the Galv's Simple Crops plugin with the Ritter_EventSpawner SavedEvent Fix Testing plugin. As you can see in this gif, the game crashes after spawning the plantable event, planting the seed, waiting for the plant to grow, saving the game in another map, closing the game, re-opening the game, loading the save file and coming back to the map in which there is the plant (the crash happens at the end of the gif): 

And here's the console log: 

rpg_managers.js:1949 TypeError: Cannot read property 'events' of undefined

    at Game_Map.restoreSavedEvents (Ritter_EventSpawner.js:630)

    at Game_Map.setupEvents (Ritter_EventSpawner.js:674)

    at Game_Map.setup (rpg_objects.js:5442)

    at Game_Map.setup (Galv_SimpleCrops.js:572)

    at Game_Map.setup (Ritter_EventSpawner.js:355)

    at Game_Player.performTransfer (rpg_objects.js:7480)

    at Scene_Map.onMapLoaded (rpg_scenes.js:569)

    at Scene_Map.isReady (rpg_scenes.js:561)

    at Function.SceneManager.updateScene (rpg_managers.js:2018)

    at Function.SceneManager.updateMain (rpg_managers.js:1983)

SceneManager.catchException @ rpg_managers.js:1949

EDIT 3: After even more testing, the crashes didn't happen anymore after setting the spawn map in the Preload Spawn Maps parameter of your Ritter_EventSpawner SavedEvent Fix Testing plugin. I really don't know why that fixed the crashes! XD