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There’s a lot of future quest content planned, but nothing implemented yet as the team has been looking at options for a new framework to give it better variety and personalization to the slaves. Basically, it’s planned but no ETA yet

(1 edit)

Okay awesome, now I found a problem, it seems that whenever I am traveling, and pass by a huge bandit camp ( ex. The Sea or the Marsh ) the game slowly begins to freeze or crash.

Also a small typo gender mix up on some of the jobs.


(+1)

I noticed this particular Typo as well, when I recently played with this new version of the mod. It stems from a missing '$' before the 'He' in line 1618 of the file 'jobs&Specs.gd', which can be found under '/mods/AricsExpansion/patch/files/scripts/', for the original file, or '/files/scripts/' in the modded game folder. The same error can also be found in line 1626 in the same script, which I'd guess came from a copy and past action when writing the negative outcome when the placer loses money.


Cheers and happy new year!

Fixed, thanks mate!

Regarding the freezing/crashing, is this a longterm-ish save or one that you've fought a lot in? The only thing I could think of that would slow anything down would be if the NPC pool has grown too large and bloated the save file size. If you go into expansionsettings.gd and change minimum_npcs_to_detain to a lower number like 5-10 and up the townguardefficiency, it should reduce the pool on the next End of Day. See if that fixes the freezing issue 

Okay I tried that, so far it seems things are a bit better. Thanks Aric, will keep you posted if I find anything other problems.