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Thanks! There are already bosses in some world locations, mainly at the end of a zone... Also player can hire/recruit bosses under specific circumstances :)

Perfect !

Have you planned an online mode ? A level editor could also be interesting . 

To my mind, do not hesitate to diversify skills of the mercenaries while making sure to keep weakness to the units. 

I would like to see a tactical game, challenging, punitive and authentic game. I think, you are on the right way ! 

No online or co-coop at the moment planned. We focus on single player experience. Maybe later :)

The diversity is main focus when designing characters/classes... on top of that - you can even attach various traits/abilities from fallen enemies after battle.