Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

No way past it as far as I could tell. A product of the way Unity handles networked animation. The dedicated component can only take up to 32 variables while my animation system is built on a lot more.

you can cram much more that the cookie cutter UNet syncvars 'allow'

source: am developer.

This is getting into lower-level UNet coding, isn't it? I can't even work my way around a custom Inspector.