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Le Capitaine
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Hello. I'd first like to apologise if this has already been answered, as Google wasn't too helpful.
Yesterday, I switched my payment mode from "Collected" to "Direct," while I still had about $100 worth of collected payments not yet processed (less than 7 days old) as well as one payout still in review.
I'd like to know if I'm still eligible to receive those payments, and what's going to happen.
Thanks for your time.
Required by the Play Store to be a URL, so I'm making a post here.
PRIVACY NOTICE
Butterflies Episode 1: Rudies is a strictly offline game that does not, to the best of my knowledge, collect nor share user data. I made a point to use an older version of the Unity engine that did not disclose any such collection.
Sorry about the radio silence. I know I had some performance problems too which led me to optimise as much as I could manage, but yeah, there's a lot more stuff in E2 that needs to display at once. Sorry about that. I know the model issues are probably cloth physics behaving weirdly. since the update for both episodes is based on E2 and both use the same models.
I'm assuming you're connecting the controller before you run the game (doing it while running can get wonky, apparently).
Unity is weird with bluetooth controllers on PC and I know Nintendo ones seem to need a special wrapper to do anything with. If you're on Windows, there's x360ce, a utility that translates everything into Xbox 360 input which should get you more consistent results.
It's embarrassingly late of me to ask, but what's your setup? I looked it up and some AMD cards might have trouble with Vulkan on some distros. Do you run other Vulkan apps? If not, and if you can grab the Vulkan sample cube utility (vkcube), I'd like you to try that and report back. If this isn't Vulkan, I'm honestly out of ideas.
Thanks. I didn't find anything about Unity games segfaulting on OpenSUSE, so it's probably on the game and possibly related to Vulkan. Apparently you can still force OpenGL in standalone Unity games from the terminal with the --force-opengl parameter, I'd like you to give that a try. I'd appreciate if you could also give me the terminal output.
(Reposting in the appropriate subforum.)
As of right now, it's hidden behind some clicks and (possibly relatedly) almost deserted, which I think is too bad.
(Full disclosure: I'm mainly saying this because having more, and more informal, job postings on itch.io might be beneficial to me specifically, as someone who's been failing to get into the industry through more "professional" channels. So it might not be relevant or even appropriate for me to post this, in which case feel free to delete.)
I was hoping this was around. Submitting both of my games.
https://le-capitaine.itch.io/butterflies-episode-2
Remember Butterflies? Me neither. But it's back nonetheless, this time with local multiplayer.
It's a game about inline skating and graffiti, says the page. In it, you skate, jump, grind and tag everything you can while trying not to get caught by the cops. It also features a bunch of music by a bunch of artists, some of whom you might even know.
I had something else witty here, but it's gone.