Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Those times don't sound unrealistic, given the numbers here Historical data  . I'm also seeing 4-5 minutes to tack with that wind, losing a couple of ship-lengths. Of course, for a game it makes sense to be towards the snappier side of realistic. 

Things to try would be reducing wind drag and increasing water lift coeff, both say by 0.1, and maybe increasing griping to 7.

(I also notice that the helm is incredibly slow when ordered to simply turn - I should set it back to the standard speed.)

I agree. It's not the time that's sub optimal so much as the reluctance of the ship to turn. I feel like I am on the verge of missing stays even in optimal conditions.

Napoleonic frigates were generally regarded as quick to tack but often slow to wear, which I imagine would translate to very little sternway or none at all.