once your done with the MGQ pack, let me know, Ill update the post with an updated download, also, If you dont mind, your tag format would be appreciated as well.
I believe theres an item that changes skin color. Either that or it can be done through lab. Dunno but the color is not that far from normal skin color so in my opinion its still acceptable. There are way too many variables and to make an image fit precisely the description of a slave you would most definitely have to edit the slave yourself to match the image, so it doesnt need to be 100% accurate.
> If you want to label a portrait pack so that people downloading can use the search function, while in the portrait assigning menu (to find accurate details, eg hair color pink, skin color red). Then the more info in it's name the better.
> You can change a slaves skin color in the lab or by save editing. However, by that point a portrait will have already been assigned based on their starting skin color.
Arent you forgetting about the Random Portrait Button?
The way I see it you are over-complicating this for no reason. Selecting which images to add based on the game's base attribute possibilities will only magnify by several times the time you put into tagging images and adding them(manually) in the first place.
We should be able to add any portraits/bodies as long as it fits the game race's very basic features(example:lamia - humanish being with a snakish lower half). It doenst matter if it has wings, horns or a skin color and eye color that do not correspond with the game's race base possibilities. As long as you properly tag those attributes, those images should probably never show up when you find a slave but they might show up when you edit the slave and click on the Random Portait button.
About the editor, obviously using it is a must now that it is a thing. Its much faster and prevents typos so its really a godsend. Though its a bit incomplete yet so Ill be waiting until Kyler2 upgrades it a bit more.