Thanks for the feedback! I tell you, the game tries to recover the 5 elements (of different colors, although only 1 color appears on the HUD ...), each screen has its own element (this time it is of different colors). Try to be a kind of maze that you have to go through in order to find all of them and then look for the exit. The springs are not working quite right, I have remapped some screens in a new version that I will upload at the end of the JAM. I'll go over the issue of the enemy damaging you once you've killed him. Regarding the subject of giving a little more history to the game, I leave it for a DX version that I have in mind, similar in terms of the objective (recovering items or treasures in a cave full of enemies), but more expanded and with new mechanics ( a bigger game in all respects), Element Conquest was still something of a learning prototype. I take note of all these comments, because they are very good references for my next games.