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Element Conquest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #3 | 4.222 | 4.222 |
Sound | #3 | 3.667 | 3.667 |
Gameplay | #8 | 3.444 | 3.444 |
Overall | #12 | 3.222 | 3.222 |
Creativity | #22 | 2.667 | 2.667 |
Use of Theme | #22 | 2.111 | 2.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Thanks for the feedback. The subject, as I said before, the same I did not apply at all, perhaps due to a wrong translation (pick up, recover lost object ...) sometimes the same word can have several meanings but in English there is a specific word. Regarding the game, the springs are broken (removed in the next version of the game), sometimes it makes it unplayable and it is something that I did not realize before :( The sound, there are those who find it annoying, but I'm not going to touch it, since the idea is to be a Unity learning game and I prefer to focus on the next project. I hope the next version is more playable for you!
This game really reminded me of Castle Quest for the NES. The springs were really annoying and I still don't know how to use them. I noticed the vertical distance traveled seems to affect how much you bounce, but I couldn't get it to bounce very high simply from jumping on it. The art was fantastic, except I found some of the effects jarring. 95% of the game feels very 8 bit and that it belongs on the NES. Then the GFX on the heart and the flames really take me out of it. Just something to ask others about in the future if you continue this project. Otherwise I really really enjoyed playing it.
Thanks for the comments! I'm trying to get it bug-free, the docks really aren't working all that well (when the JAM is done I'll upload a new version with some remapped screens). I left it as polished as possible because I want to focus on other projects.
Thanks for the feedback! I tell you, the game tries to recover the 5 elements (of different colors, although only 1 color appears on the HUD ...), each screen has its own element (this time it is of different colors). Try to be a kind of maze that you have to go through in order to find all of them and then look for the exit. The springs are not working quite right, I have remapped some screens in a new version that I will upload at the end of the JAM. I'll go over the issue of the enemy damaging you once you've killed him. Regarding the subject of giving a little more history to the game, I leave it for a DX version that I have in mind, similar in terms of the objective (recovering items or treasures in a cave full of enemies), but more expanded and with new mechanics ( a bigger game in all respects), Element Conquest was still something of a learning prototype. I take note of all these comments, because they are very good references for my next games.
Fun platformer and really enjoyed the variety in the levels. I got a lot of 8bit nostalgia playing. Great job!
Thanks! It really is my first "big" job with Unity, it is an example of everything I learned during a course. There are some bugs (which are in the process of being fixed) and I hope to have a version ready in the PlayStore soon!
Enjoyed playing it. A good classic platformer. Don't see the theme though.
Thanks for the comments, the issue is in recovering the elements to be able to leave (my English is not very good, the same I am wrong ).