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  • Use of Theme - 2
    • I could tell how you wanted the player to interpret the theme through the game but i think it wasn't very well achieved. because the character never really recovers, they just keep erasing their negative thoughts infinitely (that i could tell).
  • Gameplay - 3
    • The game is challenging and more than just a click to jump type of game, you need to think where to go because since the platforms and negative thoughts are randomly generated each time you play it's a different experience. However i found that sometimes you are forced to lose because the platforms were generated way too far away from eachother and as a player you can't foretell this because you can't see where the new platforms are going to appear, which becomes quite frustrating. If i were to improve this game i'd add a timer so it was a more engaging experience, and i'd tune the platform generation to prevent what i mentioned above.
  • Creativity - 3
    • The erasing mechanic is quite smart and innovative. I would improve on the game design like i mentioned bocve though, in order to keep the player more engaged.
  • Art - 5
    • "The strongest aspect of this game without a shadow of a doubt. It's really well made and homogenous." This is what i said in the other game you guys made and i stand by it.
  • Sound - 2
    • The bgm go well with the gameplay although i would like some sfx. Like when you erase the negative thoughs or jump, or die.