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A jam submission

Against all OddsView game page

Help Jimmy in wiping out his negative thoughts
Submitted by dyu_things (@dyu_things), adithyabiya, Advaith Karnad, Nandakishor .V, ReflexByte Studio — 12 days, 11 hours before the deadline
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Against all Odds's itch.io page

Results

CriteriaRankScore*Raw Score
Art#93.7954.800
Gameplay#222.3723.000
Overall#232.4983.160
Creativity#242.3723.000
Use of Theme#241.8972.400
Sound#272.0552.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

The art style is great.

Unfortunately, I didn't get very far due to the controls even after trying on both KB+M and gamepad. 

  • The game can put you in non-win situations given that the camera only goes up and not back down and the platforms are randomised so they can be too far apart to actually make the jump.
  • This is made worse by my biggest issue: the player has no control on jump height. This means that even though I want to do a small jump to reach a thought, I can't actually get to the platform and have jump past it. Furthermore, the height of the jump is so large that it forces cycles the screen to quickly so you can't even plan your path ahead and just have to take it jump by jump.

These two issues together just kill the platforming of this game - which is the main thing you are doing.

Submitted
  • Use of Theme - 2
    • I could tell how you wanted the player to interpret the theme through the game but i think it wasn't very well achieved. because the character never really recovers, they just keep erasing their negative thoughts infinitely (that i could tell).
  • Gameplay - 3
    • The game is challenging and more than just a click to jump type of game, you need to think where to go because since the platforms and negative thoughts are randomly generated each time you play it's a different experience. However i found that sometimes you are forced to lose because the platforms were generated way too far away from eachother and as a player you can't foretell this because you can't see where the new platforms are going to appear, which becomes quite frustrating. If i were to improve this game i'd add a timer so it was a more engaging experience, and i'd tune the platform generation to prevent what i mentioned above.
  • Creativity - 3
    • The erasing mechanic is quite smart and innovative. I would improve on the game design like i mentioned bocve though, in order to keep the player more engaged.
  • Art - 5
    • "The strongest aspect of this game without a shadow of a doubt. It's really well made and homogenous." This is what i said in the other game you guys made and i stand by it.
  • Sound - 2
    • The bgm go well with the gameplay although i would like some sfx. Like when you erase the negative thoughs or jump, or die.
Submitted

The art in this game reminded me a lot of another game in this jam. Great game and absolutely love this art style!