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(+2)

Nice small bug-free game, pun intended ;). I will echo other comments. 

  • I couldn't really see the theme in play without anything growing or recovering 
  • Your design choices have limited this game's potential. By having the goal immobile (makes sense for a plant) the optimal strategy will always be to stay close by jumping up and down (like Cedar Cat Studios mentioned) which gets boring fast. Compare this with Cedar Cat Studios's game -  their plants moved and you had to collect things as well, which forces you to move around and switch between offense and defense - greatly increasing dynamism.  Alternatively, I could see this game concept as top-down 2D and you were a rolling spike ball that had to "charge" enemies at speed to kill them - anything to force you to move around
  • The Art is nice, but consider even simple things could have made it pop even more, such as having the face change between spikes and and spikes out

Thx, I might imply these changes in future updates, it would indeed greatly improve the overall gameplay. :) Or maybe I'll save these for a potential spiky guardian 2, I quite like the protagonist