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Hello! I was the giftee for the game! I think this is really cool. I can't tell if the levels are procedurally generated but if they are then that's a nice touch. I'm not very good at the controls yet but I think planning your mines and  even using the enemies to open up some paths are nice. I will leave some criticism but  i am aware that small games/game jam games are just, hard to polish. So I never expected the game to be perfect! 

Near the corners of the map the HUD tends to disappear behind the border, but luckily this doesn't happen where the player actually needs to go so this is super minor, it only happens around the extreme boarder around the game. Another small issue is that junk never seems to clear itself, so spamming the tutorial for tons of junk is possible. Dying also never clears how much junk someone has.  And a way to speed up text OR a way to skip the beginning cutscene could have been cool but the game is short enough that its not a big deal. 

Everything else about the game is really nice, the aesthetics and sound  design go together really nicely, and even though I'm not used to the controls yet nothing ever feels "unfair". The controls make sense and even though the game is simple having a few different tools makes planning fun to do in the game.  I like it a lot and i can tell a lot of care and detail went into this game! 

Thanks so much for playing! We are both glad that you enjoyed it as we have had great fun making it. The levels are all procedurally generated so that can sometimes lead to some quirks in the levels.
I have just uploaded a quick fix that I believe fixes the couple of issues you had.
Once again thanks so much for playing and leaving feedback!