There's a free demo version in the description! While I do plan on making the final version cheaper than early access, I would prefer not to completely devalue over a year of unpaid solo work.
The Switch counts as a console because it requires creating a separate developer account for the system, rebuilding the game for the console using exclusive tools, and potentially having to rebuild/test that version in case bugs come up among other things.
This is different from building for Android which has relatively looser restrictions and is often included natively as a build option for game engines. However, looking into it now, releasing games for Switch seems a bit easier than expected, so I'll consider looking into it. Thank you for asking!
EDIT: For anyone looking into updates on the Switch version, its application has been rejected. I'll be trying my best to get accepted for any future projects that I feel is qualified.