- Use of Theme - 1
- The theme was not obvious. The aim of the game is to collect the 5 elemental statues.
- Gameplay - 3
- I really gave this game a good crack. But the spring issue is a game-breaking bug IMO. Otherwise gameplay would be a 4+.
- The movement and combat was simple and effective.
- The vast labyrinth was engaging in the NES type of figure-it-out-yourself way
- Respawning takes too long after death. I actually thought he was gong to get up again initially.
- Creativity - 2
- I would say this game's execution was superior to its creativity. At its core its reminiscent of a NES era games that have been done before ad-infinitum and there was nothing particularly unique. That doesn't make it bad - it leans into what it is.
- Art - 5
- Loved the art style. It matched the NES gameplay aesthetic perfectly.
- Sound - 4
- The BGM fits perfectly. The sound effects were great and matched the aesthetic, but probably a bit too loud.
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Thanks for the feedback. The subject, as I said before, the same I did not apply at all, perhaps due to a wrong translation (pick up, recover lost object ...) sometimes the same word can have several meanings but in English there is a specific word. Regarding the game, the springs are broken (removed in the next version of the game), sometimes it makes it unplayable and it is something that I did not realize before :( The sound, there are those who find it annoying, but I'm not going to touch it, since the idea is to be a Unity learning game and I prefer to focus on the next project. I hope the next version is more playable for you!