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(1 edit)

That's awesome! I appreciate the feedback. 

What I was trying to convey in the seeding advice was to have a rumor that basically says "you could learn a style by observing direwolves going to war" or whatever and have players craft an adventure for themselves out of that, so I suppose I would say the book leans toward  transparency on that end. I think players generally don't want to know exactly what rewards await them at the end of an adventure, but I think a good rule of thumb is that if players are concocting plans and doing a bunch of elaborate stuff to learn a style, they should probably know in advance if learning a style is on the table. 

Of course, I've only tested this stuff with my own table. I would love to hear the results of your own further experiments! 

(+1)

Gotcha, thanks for explaining that! I actually really like that, perfect for the sandbox campaign I'm planning. Once I start my full campaign later in the year I'll drop some information about how it went, for now though I really adore Old School Stylish so thanks for putting it out!