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(+1)

3rd day of devlog.

Well people, i thought i wouldn't work on the game this weekend cause i have a few personal things to do but i was completely wrong.

I have modularized all the parts in the player behavior so now i have more control over the player inside the map and that means that now have a lot more options to do while working on the map effects, that said now there are 3 new maps (a game with 6 maps might still not sound like a big number) i am not going to say which are the effects but i can say the themes: Space, Ghost Mansion, Water. that surely gives a clue to the effects.

Also i worked on the GUI to show Achievements, maybe i will have to redo some part when i found the definitive sprite for the general GUI but this will work with the provisional GUI, so now you can see when you unlock something while playing.

Small bugfixes, tile collisions the normal thing never ends and there is still work to do on that but i thing i'm following a good path, so if everything go as expected for the next version (0.3.0 i hope) will have a demo version here on itch, so everyone reading this can test it and tell me what's their opinion or what can i change.