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Super Coin Collector :: A 2d shoot'em up game [Android]

A topic by SparedRay created Sep 08, 2016 Views: 1,353 Replies: 15
Viewing posts 1 to 14
(2 edits) (+1)

Hello Everyone.

I decided to start the journey of game development by recreating some game i love, this time i decided to take Super Crate Box.

I have been working in the game for a few days, but decided to start the devlog today so people can tell me how are they feeling with the game, My first goal as i am learning is to create a clone of the original game and when is ready extend it with my own style, so i will stop the unnecessary introduction and get serious:

Technologies in use:

What is ready:

  1. Map template system, so i only have to draw the new maps to add them on the system.
  2. Skin list, which will determine current weapon.
  3. Enemy spawn, with random enemy types and custom behaviors.
  4. Unlock system, to determine goals to players and set rewards.
  5. Touch controls to support mobile devices.
  6. Custom map behavior, so each map can have a (un)pleasing surprise.

What is not ready:

  1. A better physics behavior, there's still an odd feeling while jumping.
  2. Saving highscore's.
  3. A definitive UI to move through menus.
  4. Multiplayer mode (but this will only be added if i have enough time).
  5. Improving game with original graphic assets and effects.

So the game at least for now will be an horizontal shoot'em up, where enemies will come from top of the map, and your objective will be collect all coins you can and survive, for me the Skins system is crucial on the game cause with every weapon the player has to change the way he/she move through the map, and that by itself adds an especial difficulty that i find special in the original game, additional i took inspiration on the megaman series (specially the X series) where some maps has special behaviors and that make me combine this to the original idea.

By now i can only show you a short gif but there will be a demo Available soon, hope to see people interest to test it soon ;)


(+1)

Looks good! Keep the work, I started also by recreating games.

(+1)

Thanks, and i'm glad to see that recreating games is a good path to start.

(+1)

Well, 2nd day of Devlog.
There wasn't much changes today in the game itself, cause i found a friend who will help me with graphics!

So soon will have a unique style for the game, with that in mind i decided to spend the day polishing the mechanics of the game and improving some, an advise to beginners: Always consider possibilities while the code is written, if i wouldn't have done that, today i might be saying that i write the game from zero. And now a quick peek of the new main hero:


(+1)

3rd day of devlog.

Well people, i thought i wouldn't work on the game this weekend cause i have a few personal things to do but i was completely wrong.

I have modularized all the parts in the player behavior so now i have more control over the player inside the map and that means that now have a lot more options to do while working on the map effects, that said now there are 3 new maps (a game with 6 maps might still not sound like a big number) i am not going to say which are the effects but i can say the themes: Space, Ghost Mansion, Water. that surely gives a clue to the effects.

Also i worked on the GUI to show Achievements, maybe i will have to redo some part when i found the definitive sprite for the general GUI but this will work with the provisional GUI, so now you can see when you unlock something while playing.

Small bugfixes, tile collisions the normal thing never ends and there is still work to do on that but i thing i'm following a good path, so if everything go as expected for the next version (0.3.0 i hope) will have a demo version here on itch, so everyone reading this can test it and tell me what's their opinion or what can i change.

(+1)

4th day of devlog is here.

Ok, things are going great with the game, after i add the new maps (and solve a few bugs) i decided to add some new characters too, before i was waiting to for the new sprites, but that was a silly position i just need to write the proper code and when his sprite are ready, change them, so now there are 7 characters all with diferent types of attack (and of course you have to play a few games before unlock them).

On the other hand i was working on the android interface (sadly my phone was stolen recently so i'm kind of blind with sizes here) and realized i haven't asked here: how do you prefer move controls? right now i have 2 modes to move the character with touch screens, the classic directional pad and a sort of joystick, is there a preference already i am considering on leave both but still want to know whats usual here.

So now the things everyone is waiting for, more images of the game:

(1 edit) (+1)

Ok, this is starting to look as a real game to me.

Right now the game has 6 maps with unique behaviors and 10 playable characters (7 of them must be unlocked), and i improved the achievement system, so now it is better looking than before.

I managed with a friend to upload an alpha apk to the Google Play Store, so if anyone wants to test the android version can test it here. about a release on itch i will wait until i have the original assets for the characters to upload a build.

So as before, i will leave with some of the new characters (there was a bug with the bomb guy but i didn't realized until the gif was uploaded).

(+1)

I love super crate box!

You mentioned your friend made the graphics. Do they post their stuff online anywhere?

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As far as i know he doesn't. But i will comment if he has any plan to do a blog or something about that.

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Well, this days i have focus on bugfixs and ensure the game works perfectly before adding more definitive graphics, so far everything is great (all the known bugs are fixed) so there's time to start looking sounds.

Before i leave this small update, this is how will end player skins (locked to avoid any spoiler).

(+1)

Ok, i have been busy for the last month but i'm still working (much slower than before) on the game, the game has advanced changing a few mechanics on internal code, a lot of thing where changed in the graphics side (almost every map has now its own original tileset). And a final important news, a great composer ModalModule is collaborating with in-game music, so it will have a great soundtrack while you're playing.

Now that i'm busy with other activities the devlog might continue with another account, so it will be written as a team and not as individual but that's still undefined. Stay tuned for more news soon.

(1 edit)

Hello guys we are alive! At this point in the game we are excited to finish it.


There have been several changes in super coin collector in several aspects, for example in the visual form and also adding difficulty selection. The difference between easy and normal is that easy has 2 hits and the normal 1 hit.

We improved the sliding effect of the snow map, this gave us problems with the character of the fireman because the fireman has a recoil when shooting but its solve. We also added google play services and changed the skin of all the characters. During development we had some problems with SuperPowers but nothing serious.

If you want you can test super coin collector here

Now i will show you how the game is going.



Having said all this I say goodbye.

Hello guys!

Today we want to share this video of the animations of the enemies.

In addition to this we would like to announce our patreon page.

https://www.patreon.com/SystemGames

If you come up with ideas to improve our patron, we would be grateful if you would tell us.

Having said all this I say goodbye.

(1 edit)

Hello guys!

The person who made the music of the game has already put on sale the album, if you like his music you can buy it on bandcamp.


Bye bye.



(1 edit) (+1)

Hello guys, just want to annouce the new update of Super Coin Collector.

UPDATES:

-Tiles

-Animations

-Zoom Camera

-Sprites of enemies by map

-Solve some bugs


This is the last update in beta, keep waiting for the final version.

Download SCC: Super Coin Collector

Hey guys, Craig from Super Game Droid made a review of Super Coin Collector.

If you like you can read it here.