Really interesting to see how you approached the constraint with a text-only game, almost like an oulipo exercise. I thought it was a well-conceived scene, moving from "I am a hero" to "I am being used for evil", though I did have to give it a replay to try and get my head around what was going on.
Also, because there was so little extra visual information, I was trying hard to figure out if there were extra meanings attached to the font choices and text colours. Could be a fun thing to explore more?