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Really interesting to see how you approached the constraint with a text-only game, almost like an oulipo exercise. I thought it was a well-conceived scene, moving from "I am a hero" to "I am being used for evil", though I did have to give it a replay to try and get my head around what was going on.

Also, because there was so little extra visual information, I was trying hard to figure out if there were extra meanings attached to the font choices and text colours. Could be a fun thing to explore more?

Thanks for the feedback and for playing the game so early! I guess based on what you said it might need a bit more work to get people to understand the story on the first playthrough. 

Also I really appreciate the suggestion about the font and colour choices - it's something I only really thought about once during development. I want to improve the UI by a lot over the next three weeks so the extra symbolism could be something to consider.