not sure who that is, but yeah I originally got the idea from one of Constructs built in advanced examples and reworked the movement to be free instead of limited to a linear direction. Agree about visual I'm currently trying to learn enough pixelart to ultimately change the square to a decent tank with rotating turret. I have a few ideas for expanding the core mechanic into so much more but didn't want to go all out in round one and have it conflict with the next round if make it through.