Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thank you for your feedback, Mika. 

First of all, I want to clarify that "Memory:Leak" is a Ludum Dare jam game. This means that we made this game in three days and it is not allowed by the rules of the jam to make any changes to the game after those three days. We tried our best, but there's always some bugs and imperfections, I hope for your understanding.

>The whole hotkey to build is not intuitive, just add 5 buttons in the game, each with their own picture of what they do.

Hotkeys are not the main control of the game, there are UI buttons for buildings and pops in the bottom left corner. All buttons are unlocked in the last few levels (first levels are tutorial-ish).

> I don't understand how or why adding the same building (as the other tiles) to the available slot makes me win the level.

Main goal of every level is to take up all "memory" (there's pink-ish counter of occupied/free tiles in the top left corner, adjacent to the gold and the pops counters) .  To achieve this goal  you must occupy every "slot", you must have a building at each tile. So you need to balance you economics between gold and population. Every building can have up to four pops. Buildings wis no pops are burning down. You can add more pops to a building by clicking on a "pop button" in the bottom left corner and then clicking on a building to put a pop in it.

Hope this helps!

Hey Bard, thank you for the explanation, it is now a bit more clear to me. Doesn't the jam allow you to add a version named non-competitive or post jam?