Great illustrations Strood! I love how bendy and expressive they are.
You've been consistently good at planting little details that help the player immerse themselves, like the choice of weapon at the start feels like an objective correlative where I got to express my character's personality in-game, and start to paint a picture of who they are.
I'm juggling multiple different interpretations of that ending. My first thought was "Is this a time loop? Is he killing himself over and over again to steal that item from himself?", then "Did the guild leader turn red from the blood? Did the yellow signify their leader status?". If the player character had somehow turned yellow, that would have felt extra poetic. The overall emotional and thematic beat of the ending works regardless though, it's a classic tale about the cycle of violence.
Also, I did a second playthrough where I made intentionally bad tactical choices to see what would happen, and I still won. Would have been nice to see a fail state there.