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I loved it. What else is there to say? Incredible use of shaders, the story completely pulled me in, and the anagnorisis hit hard. For a game that's nearly all just "walk to the right", it somehow used that mechanic to communicate all sorts of ideas. Slowing his movement in the office scenes was a clever move; since my objective is to get to the door and I have no other ways of interacting with the world, I get a tactile sense of the frustration and hopelessness he's enduring.

I'm really glad you like my slowing down the movement. Time was tight and can't work in more content, but I can always change a floating point value so I went with that.