Her response to the dog is making a lot more sense now having seen the ending, I really like it in retrospect! It depends how committed you are to naturalism, but it would be cool if you found a way to depict her sensory overload in such a way that the player is also experiencing what she's experiencing. Like a bright flash and a tinnitus noise or something?
I think you were successful with the anagnorisis, though I reckon the scene structure could be even more developed in your next version. Good job!