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Very nice artstyle and punchy weapons. Demo level was pretty linear, and weapons didn't feel all that varied from one another. Got through the levels on most skill levels just relying on the plasma gun. Enemies on Hard skill and up are too spongy and deal too much damage. Scaling enemy health and damage makes the game more of a frustrating slog than a challenge. You may want to reduce the recoil on the rifle by about half, its low damage and recoil makes it inferior to the plasma gun. Still, a very promising first concept - hope to see more varied levels and challenges. 

Thanks for playing and giving the feedback! Yes the level is too linear for me too and that's why I won't include it on the full version because I just want to demonstrate the feel of the game without anyone complaining about getting lost. I'll try my best to balance the difficulty and fix some weapon issues in the future! Thanks!!