Finished an ascent run with a deserter start.
This is a fun game and looks really polished. The art style fits the game very well and the monsters have a lot of personality to them. It is easy to tell that there will be a lot of depth to each player decision and how it will feature different gamestyles. I know you are releasing in less than a month so I wish you success on the release! Here is a list of little things I noticed while playing:
- Right clicking exiting the character selection and throwing you to the main menu is a bit odd, specially since it plays the intro again.
- Changing the race of the character while creating it resets some of the appearance sliders.
- Is there a way to randomize appearance/misc without randomizing the stats?
- Why the "hurt" effect when hitting the slime boss? My character's HP didn't go down as far as I can tell.
- I like to take my time in the initial town, but that depletes the oil of my lamp so I needed to snuff it out while shopping. As a suggestion, make the lamp not consume oil while the player is in non-combat areas. Also it is weird that the moon becomes invisible when the lamp is off (also that it is 3 meters above the ground :P).
I tried a run with a mage oriented class with a great spell that make monsters fear you. It was going well until my weapon turned into dust and my other spells did little damage. I should have spent gold on a better weapon back in town instead of potions.
Edit: Is there a way to enlarge the minimap? Pressing "M" brings it from the corner of the screen to the middle of it, but it's still pretty small.