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(2 edits) (+1)

Finished an ascent run with a deserter start. 

This is a fun game and looks really polished. The art style fits the game very well and the monsters have a lot of personality to them. It is easy to tell that there will be a lot of depth to each player decision and how it will feature different gamestyles. I know you are releasing in less than a month so I wish you success on the release! Here is a list of little things I noticed while playing:

- Right clicking exiting the character selection and throwing you to the main menu is a bit odd, specially since it plays the intro again.
- Changing the race of the character while creating it resets some of the appearance sliders.
- Is there a way to randomize appearance/misc without randomizing the stats?
- Why the "hurt" effect when hitting the slime boss? My character's HP didn't go down as far as I can tell.
- I like to take my time in the initial town, but that depletes the oil of my lamp so I needed to snuff it out while shopping. As a suggestion, make the lamp not consume oil while the player is in non-combat areas. Also it is weird that the moon becomes invisible when the lamp is off (also that it is 3 meters above the ground :P).

I tried a run with a mage oriented class with a great spell that make monsters fear you. It was going well until my weapon turned into dust and my other spells did little damage. I should have spent gold on a better weapon back in town instead of potions.

Edit: Is there a way to enlarge the minimap? Pressing "M" brings it from the corner of the screen to the middle of it, but it's still pretty small.

(3 edits) (+1)

Thanks for playing, and glad you enjoyed it!

  • Right-click is the global "Back" button in this game, just like my japanese doujin games! It feels odd at first but it's actually quite convenient. I'll add a confirm before you get booted back to the title screen, however.
  • It's just the hair slider, because some races can't help but be bald, or have limited hair options. But I'll try to make it remember your option when you change back to them.
  • Nope, and I only didn't add it because I ran out of space for buttons in the character creator screen. I'll consider it though, if it gets expanded to the point of justifying a scrolling feature for the entire thing.
  • It does damage, but very little. It specially damages your armor, though.
  • The moon looking fake is intentional, but I'll make it so the village magically doesn't deplete your lamp oil.

Good strat, having a well balanced build and considering your damage and utility is key. Also, items in town, despite being cheaper than in the dungeon overall, also have varying prices, so it's good to know when something is worth the gold or not.

Edit: Not really, the map has limited functionality to keep it quicker and easier to use but also make it not that reliable on. The zoom is also that way because of how large the late game dungeons can be, which is when you'll need to bring it to the center most. Making a more function-rich map can be done, however, if enough people request it.