Wishlisted! :) Also, I always have 42~45 fps, is it normal? I remember that the last time I played it, everything was fine, but I didn't check fps back then. Also, encountered a bug, I beat a slime boss, chose an all-seeing orb, then the demo ended, after that my new character had an all-seeing bonus, without that orb item.
Thanks a lot, I'll give your game a try when I can!
Sometimes Game Maker Studio (as you might know) screws up like that, and doesn't assign enough memory to the game at launch. Usually just restarting it (with Chrome, and other memory hogging programs, not running) fixes the FPS issue.
Also, thanks for the bug report, it'll be fixed for the day-one patch.
I really like the aesthetics in this. It's unique. And the menu UI is a joy to interact with. The only gripe I have is that the movement lacks a bit of "weight" (for my taste), but the gameplay is solid, the ambience is great, and the enemies and the world feel really interesting. I've wishlisted it as well, but I'm going to keep playing this demo for a while.
I am not very good at Devil Spire, but what I can say is the game looks gorgeous visually. I really like the art style, and some of the enemies were down right amusing.
Finished 2 runs, killed the slime boss the first time and died to him the second time by hitting myself with fireball. The game looks cool and plays nicely with different attacks, weapons and abilities. I enjoy the enemy variety with different classes and stats resulting in a choice of builds. I didnt run into any major issues that i can think of. I wishlisted the game and will pick it up when it drops :)
This is a fun game and looks really polished. The art style fits the game very well and the monsters have a lot of personality to them. It is easy to tell that there will be a lot of depth to each player decision and how it will feature different gamestyles. I know you are releasing in less than a month so I wish you success on the release! Here is a list of little things I noticed while playing:
- Right clicking exiting the character selection and throwing you to the main menu is a bit odd, specially since it plays the intro again. - Changing the race of the character while creating it resets some of the appearance sliders. - Is there a way to randomize appearance/misc without randomizing the stats? - Why the "hurt" effect when hitting the slime boss? My character's HP didn't go down as far as I can tell. - I like to take my time in the initial town, but that depletes the oil of my lamp so I needed to snuff it out while shopping. As a suggestion, make the lamp not consume oil while the player is in non-combat areas. Also it is weird that the moon becomes invisible when the lamp is off (also that it is 3 meters above the ground :P).
I tried a run with a mage oriented class with a great spell that make monsters fear you. It was going well until my weapon turned into dust and my other spells did little damage. I should have spent gold on a better weapon back in town instead of potions.
Edit: Is there a way to enlarge the minimap? Pressing "M" brings it from the corner of the screen to the middle of it, but it's still pretty small.
Right-click is the global "Back" button in this game, just like my japanese doujin games! It feels odd at first but it's actually quite convenient. I'll add a confirm before you get booted back to the title screen, however.
It's just the hair slider, because some races can't help but be bald, or have limited hair options. But I'll try to make it remember your option when you change back to them.
Nope, and I only didn't add it because I ran out of space for buttons in the character creator screen. I'll consider it though, if it gets expanded to the point of justifying a scrolling feature for the entire thing.
It does damage, but very little. It specially damages your armor, though.
The moon looking fake is intentional, but I'll make it so the village magically doesn't deplete your lamp oil.
Good strat, having a well balanced build and considering your damage and utility is key. Also, items in town, despite being cheaper than in the dungeon overall, also have varying prices, so it's good to know when something is worth the gold or not.
Edit: Not really, the map has limited functionality to keep it quicker and easier to use but also make it not that reliable on. The zoom is also that way because of how large the late game dungeons can be, which is when you'll need to bring it to the center most. Making a more function-rich map can be done, however, if enough people request it.
great style! i like the animation on the enemies and the scary atmosphere and the music and i especially like the way the letters flip out everywhere on the game over screen
Comments
Wishlisted! :)
Also, I always have 42~45 fps, is it normal? I remember that the last time I played it, everything was fine, but I didn't check fps back then.
Also, encountered a bug, I beat a slime boss, chose an all-seeing orb, then the demo ended, after that my new character had an all-seeing bonus, without that orb item.
Thanks a lot, I'll give your game a try when I can!
Sometimes Game Maker Studio (as you might know) screws up like that, and doesn't assign enough memory to the game at launch. Usually just restarting it (with Chrome, and other memory hogging programs, not running) fixes the FPS issue.
Also, thanks for the bug report, it'll be fixed for the day-one patch.
I really like the aesthetics in this. It's unique. And the menu UI is a joy to interact with. The only gripe I have is that the movement lacks a bit of "weight" (for my taste), but the gameplay is solid, the ambience is great, and the enemies and the world feel really interesting. I've wishlisted it as well, but I'm going to keep playing this demo for a while.
Thanks a lot! And this is the first time I've heard someone say the movement lacks weight instead of "it's slow as shit", hu3
Well, I get what you're going for. It needs to be slow. To feel "poised". It just isn't easy to nail that feeling.
Hey, just wanted to say that I'm happy for you seeing this project through, getting some good visuals going, rebranding, etc. Fun game.
Thanks! It's been tough, but if everything goes well I'll be sure to make a multi-post greentext to share with you guys!
I am not very good at Devil Spire, but what I can say is the game looks gorgeous visually. I really like the art style, and some of the enemies were down right amusing.
Thanks, making a game with your best buds on the art is sure to make it soulful, haha.
Finished 2 runs, killed the slime boss the first time and died to him the second time by hitting myself with fireball. The game looks cool and plays nicely with different attacks, weapons and abilities. I enjoy the enemy variety with different classes and stats resulting in a choice of builds. I didnt run into any major issues that i can think of. I wishlisted the game and will pick it up when it drops :)
Thanks a lot, glad you really liked it!
Finished an ascent run with a deserter start.
This is a fun game and looks really polished. The art style fits the game very well and the monsters have a lot of personality to them. It is easy to tell that there will be a lot of depth to each player decision and how it will feature different gamestyles. I know you are releasing in less than a month so I wish you success on the release! Here is a list of little things I noticed while playing:
- Right clicking exiting the character selection and throwing you to the main menu is a bit odd, specially since it plays the intro again.
- Changing the race of the character while creating it resets some of the appearance sliders.
- Is there a way to randomize appearance/misc without randomizing the stats?
- Why the "hurt" effect when hitting the slime boss? My character's HP didn't go down as far as I can tell.
- I like to take my time in the initial town, but that depletes the oil of my lamp so I needed to snuff it out while shopping. As a suggestion, make the lamp not consume oil while the player is in non-combat areas. Also it is weird that the moon becomes invisible when the lamp is off (also that it is 3 meters above the ground :P).
I tried a run with a mage oriented class with a great spell that make monsters fear you. It was going well until my weapon turned into dust and my other spells did little damage. I should have spent gold on a better weapon back in town instead of potions.
Edit: Is there a way to enlarge the minimap? Pressing "M" brings it from the corner of the screen to the middle of it, but it's still pretty small.
Thanks for playing, and glad you enjoyed it!
Good strat, having a well balanced build and considering your damage and utility is key. Also, items in town, despite being cheaper than in the dungeon overall, also have varying prices, so it's good to know when something is worth the gold or not.
Edit: Not really, the map has limited functionality to keep it quicker and easier to use but also make it not that reliable on. The zoom is also that way because of how large the late game dungeons can be, which is when you'll need to bring it to the center most. Making a more function-rich map can be done, however, if enough people request it.
great style! i like the animation on the enemies and the scary atmosphere and the music and i especially like the way the letters flip out everywhere on the game over screen
Thanks, glad you like it!
Gotta give the players something when their hour-long run is ended, right?
There's a free DEMO on the page, sorry for the annoyance!