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I like the Idea with the Water and Swampy more outdoorsy feel, I don't like the Enemies ( just because I don't like Bugs in General), the Mosquitos are really getting under my Skin with that Soundeffect, so good Job on those I guess?  The Collision on the Swamp Trees feels off, I'd like it to be a little smaller, got Stuck on them quite often. Level 10 seems to be the maximum? I got stuck on needing 1exp for levelup, but never reached level 11. I like the new Blue drops, even tho I got only 1 and that was useless for what I was running, but it made me excited for whats to come in Future Floors. Barrel Destroyed might be too powerful, once activated at Stage start, I could just run around in circles passively dodging most attacks and having it take care of the Floor for me, but maybe it was just thanks to wearing full caster/crystal buff stuff. Twice I got attacked right when I was starting to talk with the Elfguy, I'd prefer it if enemies wouldn't trigger right at the beginning of a floor, so I could have some Time talking to the guy right in front of me first. I didn't test it, but what would happen if I killed the whole Floor first and then accepted the Quest to kill 24 Mosquitoes? Would that just not be complete-able until I exited and re-entered the floor or would it autocomplete?

Overall still a very nice Game, and I still wish it had random floor layouts ( or maybe just in an extra mode) for more replayability.

Hey, thank you for playing!
>the Mosquitos are really getting under my Skin with that Soundeffect, so good Job on those I guess?
Yep, this is an effect I wanted to get, though those swamp locations with mosquitoes become optional after you finish it once.
>Level 10 seems to be the maximum?
Yes, you increase the maximum level after boss fights, so when there will be a second boss, the max level will increase to 14~15.
>Twice I got attacked right when I was starting to talk with the Elfguy
It was intentional, as a feature of this unpleasant place. Normally I don't do that in other places.
>Would that just not be complete-able until I exited and re-entered the floor
this
>I still wish it had random floor layouts ( or maybe just in an extra mode) for more replayability.
Yeah, I'll definitely try to make such a mode with random floors to make it more variative.