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The control and feel of the game is great! I really enjoyed flying around and weaving through obstacles. While I had a great time with the flying, I didn’t really enjoy the main gameplay loop of collecting presents and delivering them to the houses. It just seemed too simple and was much less interesting than the flying which led to me giving up on the presents and just playing around with the controls, dodging bullets and getting close to the ground.

Now that the jam is over and you have more time to work on it (if you decide to) try to think of some gameplay that complements the flying mechanics. Maybe It’d be fun to air drop the presents so that you have to regulate your speed and the angle of the sled to hit a target. Dodging bullets was fun so try adding more enemies with different types of projectiles like solid laser beams. I think it would be interesting to have to weave through a bunch of lasers coming from different angles, trying to prevent both the sled and the reindeer from taking damage. Something that encourages the player to pull off risky maneuvers and experiment with the flying controls

Some more notes:

  • It’s hard to tell when the reindeer is going to hit a house or the ground. Maybe add a shadow that appears when reindeer is closing in on an obstacle
  • The elf with the gift box was pretty hard to see, maybe add a light or some particles that come off his propeller. I think the problem is that the colors don’t stand out enough. Maybe adding an audio source would help since you can track him with the spatial audio
  • I think you should add some kind of orbit camera because I found that I would mostly crash when I’m making a sharp turn and can’t see what’s next to me because of the narrow field of view, especially with the spikes. If not an orbit cam, maybe slightly rotate the camera in the direction you’re moving so you have a better view